
Buckler (Roots)

Harvest Time (GoC)
![The Long Day [II]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F2_The-Long-Day-R.jpg&w=1920&q=75)
The Long Day [II]

New Jerusalem (I/J+)
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Son of God (J)
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Christian Martyr (I)
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Vain Philosophy (J)

Deceitful Possessions

Offering of Wrongdoing

Joshua's Covenant

Den of Thieves (GoC)
![Lost Soul "Aimless" [Exodus 14:3]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F025-Lost-Soul-Aimless.jpg&w=1920&q=75)
Lost Soul "Aimless" [Exodus 14:3]
![Lost Soul "Behold" [I Samuel 30:3 - L]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FL8-Lost-Soul-ISamuel-30_3.jpg&w=1920&q=75)
Lost Soul "Behold" [I Samuel 30:3 - L]
![Lost Soul "Foreigner" [Jeremiah 22:3]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F128-Lost-Soul-Foreigner-(Jeremiah-22_3).jpg&w=1920&q=75)
Lost Soul "Foreigner" [Jeremiah 22:3]
![Lost Soul "Grumbled" [Exodus 15:24 - K]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FK7-Lost-Soul-Exodus-15_24.jpg&w=1920&q=75)
Lost Soul "Grumbled" [Exodus 15:24 - K]
![Lost Soul "Lost Boy" [Ezekiel 34:12 - PoC]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F144-Lost-Soul-Lost-Boy-Ezekiel-34_12.jpg&w=1920&q=75)
Lost Soul "Lost Boy" [Ezekiel 34:12 - PoC]
![Lost Soul "Remiss" [II Chronicles 24:19]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FLoC_031-Lost-Soul-IIChr-24-19.jpg&w=1920&q=75)
Lost Soul "Remiss" [II Chronicles 24:19]
![Lost Soul "Shepherds" [I Samuel 25:7 - L]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FL7-Lost-Soul-ISamuel-25_7.jpg&w=1920&q=75)
Lost Soul "Shepherds" [I Samuel 25:7 - L]

The Repentant Thief / The Condemned Thief (GoC)

Zaccheus, the Repentant / Zaccheus, Tax Collector (GoC)

Judas Iscariot / Judas, the Betrayer (GoC)

The Bearers of the Ark

Caleb, the Rewarded

Joshua, the Commander

Joshua's Officiators

Rahab, the Promised

Spies at Ai

Stone Carriers

Captain of the Host (Roots)
![Battle Cry [II]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F42_Battle-Cry.jpg&w=1920&q=75)
Battle Cry [II]

Ehud's Dagger (Roots)

Fruit of the Land

Joshua's Command

Joshua's Sword
![Scarlet Line [II]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F46_Scarlet-Line.jpg&w=1920&q=75)
Scarlet Line [II]

Builder’s Spear (LoC)
Adoni-bezek, Thumbless

King of Tyrus

Barabbas (GoC)

The Highwayman (GoC)

Plunderers (GoC)

Temple Thieves (GoC)

The Thief (GoC)

Betrayal (PoC)

Hurling Insults (GoC)

Left for Dead (GoC)

Mask of Vanity (Roots)

Pilfer (GoC)

Purloin (GoC)

Seized by Babylon

Gibeonite Trickery (Roots)

Ambush! (GoC)

Concealed Canaanites

Sisera, the Commander (Roots)

Fence Jumpers (GoC)

Crumbled from a Shout

God is With You
![Holy Ground [II]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F33_Holy-Ground-R.jpg&w=1920&q=75)
Holy Ground [II]

The Trumpeting Priests

Valiant Warrior
Deck strategy and tips:
OVERVIEW: · Accelerate the offense out with Scarlet Line and drawing Heroes so you can start using take abilities or a big "by the numbers" band with Captain to limit your opponent's defensive options. · Pair the cards your offense takes from your opponent with the already strong Evil Enhancements in the deck to never run out of gas. The defense can also take cards from their offense or defense depending on which is needed throughout the game.
THE OFFENSE: · , , , and can all help you get to an early Caleb or Bearers of the Ark to start drawing cards. Even better is when you can get to Rahab and play Scarlet Line right away to snag a couple Heroes for next turn. · on the first turn of the game can also be very powerful because your opponent won't have had an opportunity to empty brigades from their hand, so you might be able to take their only Evil Character, AND you have the best chances of being able to take a Storehouse or other protection Fortress from their deck. The "Behold" Lost Soul, to play it, Betrayal, and are great for helping you determine if that's the best play. · If your initial draw is very defensive, Bearers of the Ark to activate Joshua's Covenant can be a way to tutor a battlewinner on turn one. Stone Carriers makes it even better so that you can exchange and decide what to grab after they block. · Once you've taken one or two "Scattered" effects from them, attacking with a big band ending in Captain of the Host will be very difficult for your opponent to stop. · is the strongest and most flexible Good Enhancement in the deck, so it will often be the best target for to recur, but the Good Enhancements in Reserve can also be powerful in many situations. · Even though Joshua doesn't get to grab a card from Reserve in the first round, he's still a great option going second if you can use Buckler and to start picking apart their setup with as early as possible. · Harvest Time with "Foreigner" and "Grumbled" or "Shepherds" Lost Souls is another way to take what your offense needs from Reserve at a moment's notice, but more often "Foreigner" will be able to recur a Joshua Enhancement from discard pile that can be easily taken back out with one of the many Reserve-accessing Heroes. · Once you run out of unique Joshua Heroes in deck, Stone Carriers can go to Reserve for to deal with a disruptive Artifact and take another card out of Reserve. · Use on offense to add Rahab to battle and play Scarlet Line to negate whatever Enhancement your opponent just defeated your other Heroes with. Since Rahab cannot be prevented, then it works even if Captain of the Host was/is in battle.
THE DEFENSE: · The three dual-alignment characters will almost always be used defensively, but there are some cases where you may want to slow your opponent down with a good Judas or choose an Evil Character to block and set up a strong rescue with Zaccheus. Just be careful as Plunderers is the only easy way to reset them. · Early blocks to look for are Highwayman to draw or play , to play Den of Thieves, and Condemned Thief to disrupt their hand. Condemned Thief is especially powerful on turn one when your opponent may not be expecting it and won't have as many resources available. · The three territory-class Evil Enhancements are usually going to be best when played in battle, but occasionally there will be cases when playing them during your Prep phase will be the most beneficial. Just be careful not to use beforehand if you plan to play one of the Enhancements in the same phase because the prevent will continue through the phase. Betrayal first, then Offering. · If you don't think you will need it for a block, prioritize underdecking with the "Grumbled" and "Shepherds" Lost Souls because then you might be able to use its powerful Star ability again. · Use to reuse powerful Evil Enhancements from your opponent, especially if you have Den of Thieves out. Keep track of when Enhancements like Unsuccessful and Scattered are put in their discard pile early in the game so you don't tip your hand by asking to see their discard pile in the late game. Just remember that only N.T. EEs are regardless of protect, so Betrayal and won't go through protection. · If you take any characters from your opponent, you can discard them in your discard phase if you don't think you'll use them and you want to make it more difficult for your opponent to get them back. Alternatively, however, you can put them in territory and discard them to The Thief to take more characters. · Use to give Sisera to your opponent to set up a powerful attack with Zaccheus and . Sisera can also be added to battle with Adoni-bezek if you have a CBN Betrayal to play. Canaanites are also a popular defense, so you may even be able to take more fuel for him. · is a Thief, so with Den of Thieves online, it can use all your crimson Enhancements in addition to any that you might be able to take. It's also a great target for to take from Reserve. · You can also connect your Thieves to your Canaanites by banding to King of Tyrus with Judas.
YTG recommends the below cards as other viable options for this deck’s theme for Type 1 constructed play.
Three Woes Angel of God The Second Coming Promised Land (II) Ark of the Covenant Twenty Shekels Captain of the Host (PoC)/(II) Amazing Faith Teaching in Parables Silly Women (Roots) The Deceiver Hypocrisy
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