![Guardian of Your Souls [2024 - National]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FGuardian-of-Your-Souls-participation.jpg&w=1920&q=75)
Guardian of Your Souls [2024 - National]

Harvest Time (GoC)

The Resurrection (GoC)
![The Second Coming [Fundraiser]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FFR-The-Second-Coming.jpg&w=1920&q=75)
The Second Coming [Fundraiser]

Son of God "Manger" (Promo)

Crowd's Choice (GoC)
![Three Woes [Fundraiser]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FFR-Three-Woes.jpg&w=1920&q=75)
Three Woes [Fundraiser]

The Cross (GoC)

The Manger (GoC)

Twenty Shekels

The New Covenant (I/J+)

Bethlehem Stable (GoC)

Fishing Boat (GoC)

Herod's Temple (GoC)

Golgotha (GoC)
![Lost Soul "Complacent" [Zephaniah 1:12]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FLoC_035-Lost-Soul-Complacent-Zephaniah-1_12-R.jpg&w=1920&q=75)
Lost Soul "Complacent" [Zephaniah 1:12]
![Lost Soul "Crowds" [Luke 5:15] [2016 - Local]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FLost_Soul_Luke_5_15_(Promo).jpg&w=1920&q=75)
Lost Soul "Crowds" [Luke 5:15] [2016 - Local]
![Lost Soul "Grumbled" [Exodus 15:24 - K]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FK7-Lost-Soul-Exodus-15_24.jpg&w=1920&q=75)
Lost Soul "Grumbled" [Exodus 15:24 - K]
![Lost Soul "Lawless" [Hebrews 12:8]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FLost_Soul_Heb_12_8_(CoW).jpg&w=1920&q=75)
Lost Soul "Lawless" [Hebrews 12:8]
![Lost Soul "Orphans" [Jeremiah 22:3]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F129-Lost-Soul-Orphans-(Jeremiah-22_3)-R.jpg&w=1920&q=75)
Lost Soul "Orphans" [Jeremiah 22:3]
![Lost Soul "Prosperity" [Deuteronomy 30:15]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2F078-Lost_Soul_Deuteronomy_30-15.jpg&w=1920&q=75)
Lost Soul "Prosperity" [Deuteronomy 30:15]
![Lost Soul "Shepherds" [I Samuel 25:7 - L]](/_next/image?url=https%3A%2F%2Fqrpnuz0u6exnvyt8.public.blob.vercel-storage.com%2Fcard-images%2FL7-Lost-Soul-ISamuel-25_7.jpg&w=1920&q=75)
Lost Soul "Shepherds" [I Samuel 25:7 - L]

Reprimand / Repercussion (GoC)

John, the Fisherman / John, Son of Thunder (GoC)

Mary of Bethany / Mary, the Attentive (GoC)

Mary, Holy Virgin / Mary, Willing Servant (GoC)

Gabriel, Mouth of God (GoC)

John the Forerunner (GoC)
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The Angel of the Winds

Zechariah, the Silent (GoC)

Joseph, the Betrothed (GoC)

The Magi (GoC)

Bearing Our Sin

Sign of Jonah

Virgin Birth

Wheat and Tares (GoC)

The Annunciation (GoC)

Lost Child Found (GoC)

No Need for Spices (GoC)

Outsiders (Black/Gold) (RoJ)

Herod Agrippa I (GoC)

Herod Archelaus (GoC)

Herod the Great (GoC)

Herod’s Guard (GoC)

Herodias’ Daughter (GoC)

Repudiating Rulers (GoC)

The Deceiver (RoJ)

Possessing Spirit (GoC)

Foreign Spears (LoC)

Futile Inquisition (GoC)

His Sacrifice (GoC)

Unsuccessful (PoC)

Contagious Fear (GoC)

Duplicity (GoC)

Herod Antipas (GoC)

The Child is Born (GoC)

Hospitality in Bethany (GoC)

Magnificat (GoC)

Shepherds of Bethlehem (GoC)

Zaccheus, the Repentant / Zaccheus, Tax Collector (GoC)
Introduction:
I was able to manage to win the 2025 NW Regional Tournament with this build and took down the infamous "Big Clay" build piloted by BaboonyTim with this deck at that tournament.
I have not changed it since spring 2025. It is a list that served a purpose and could be useful in certain metas.
Explanation:
Key Feature #1- Soul Surfer/Starstruck Combined:
This deck build is rather unique in that it takes the Soul Surfer consistency package for trying to get a lost soul that counters an opponents strategy in play turn 0 as well as the Starstruck consistency engine that tries to get a desired Good Dominant into hand turn 0 into one deck list. The original version I sent Gabe sought to do this but the only counter Lost Soul in that version I tried to get into play was Crowds LS. This version runs Complacent LS and Orphans LS as other souls that the Soul Surfer package can tutor for.
In total I have 7 total ways to each of the three counter lost souls: the lost soul itself, , Crowd’s Choice to Harvest Time, (star), (star), (star), and Wheat and Tares (star). This is one less way to each lost soul than my Soul Surfer deck build has which is pretty remarkable considering that The Last Stand has a whole other turn 0 consistency suite in the starstruck engine. Overall I use the Soul Surfer consistency engine to get to Crowds, Complacent, or Orphans turn 0 or turn 1 based on what is best against my opponent’s build. One nice thing about the Soul Surfer engine is that Hopper LS is not requisite due to all the soul Gen in the build. This frees up a card slot. I realized this earlier this season with my Soul Surfer build and it applies here too.
This Soul Surfer consistency engine is paired with the Starstruck consistency engine I discovered. This consistency engine uses the star cards that top deck a Good Dominant from a deck paired with an effect that can draw/take that Dominant turn 0 to one of the many Good Dominants in the deck. This build runs four cards with the star ability that can top deck a good card from a deck: Fishing Boat, No Need for Spices, John, the Forerunner, and John, the Fisherman. To get this top decked Good Dominant to hand I have the following: Prosperity LS, Lawless LS (only works if Crowd’s Choice is topdecked), Grumbled LS, Shepherds LS, (star), (star), and (star). This provides 7 total ways turn 0 to either draw or take the Dominant that is top decked by the 4 star abilities in deck that can top deck it. Tied in with this The Magi and Mary of Bethany both have star abilities that pair well with this consistency engine since there are 5 ways to get the card they top deck to hand.
In this build depending on the matchup with the Starstruck consistency engine I will either go for to play our Crowds LS, Complacent LS, Orphans LS, and maybe Grumbled/Shepherds LS, or I will go for Guardian of Your Souls, or I will go for Crowd’s Choice to get whatever card I want.
Also it is good to notice and The New Covenant to The Annunciation provide two additional ways when I go first to a desired Dominant. Also when I go first Zechariah and (if the opponent blocks one of my rescuing Nativity heroes) provide two additional ways to get a top decked card to hand.
Overall then this build is the most consistent build I have ever crafted for interacting with the opponent turn 0. This creates some great resiliency against certain deck builds.
Key Feature #-2- Resiliency against Matthew:
This deck build there has 13 ways turn 0 to hamper Matthew: to Crowd’s LS, Crowd’s Choice to Harvest Time to Crowds LS, LCF to Crowds LS, Manger to Crowds LS, to Crowds LS, Wheat and Tares to Crowd’s LS, Crowds LS itself, to Beth Stable, Guardian of Your Souls, [paired with the 7 abilities that can get the topdecked Dominant]: (star), John the Fisherman (star), No Need for Spices (star), Fishing Boat (star).
Key Feature #-3- Resiliency against Prominent Meta Strategies of Clay Offense, Soul Hide, Battle Winning Dominants, and Negate Neutral Effects:
As you can see this build is very good at limiting Clay builds due to how quickly I can get to hand protection to interfere with Matthew. The build is also good against Clay builds in general due to how quickly it gets to Guardian of Your Souls which really hampers clay builds beyond just Matthew since the cannot then convert their heroes to meek really hampering the game plan of the Clay offense.
Having 7 ways to Orphans LS including itself turn 0 as well as having all the ways to Guardian of Your Souls turn 0 is quite good against Soul Hide. in the soul hide matchup is great since if they play Burial I can just follow up with Harvest Time and be ok. This is helpful if the opponent does get around GoYS at some point. in Reserve is an additional means of soul gen which is helpful so I can save Harvest Time for when Burial is played.
The Dominant restriction that Complacent LS and offer is quite good against all the battle winning Dominants prevalent in the meta and the fact I have 7 ways in the deck to Complacent gives good consistency with getting to a Dom restrict effect active as well. I should note Mary of Bethany is a strong solo rescuer as well to restrict the evil Dominants in battle which there are plenty of in the meta.
This build also is good at getting around negate neutral effects which are annoying against the lost soul counters/. The meta has plenty of negate neutral effects which need to be dealt with. I have 10 ways around negate neutral characters in this build: , Crowd’s Choice to an answer, , Mary of Bethany, to Mary of Bethany, to Crowd’s Choice to Mary of Bethany, , , , and (B/G).
Key Feature #-4- Good Fortress/Artifact Counter Resiliency:
The deck has 9 ways turn 0 around good fortresses such as (Crowd’s Choice, to Beth Stable, , , (B/G), , , , and Crowds LS) outside of the 7 ways to Crowds LS for a total of 16 ways.
The deck has 10 solid ways to deal with annoying artifact counters turn 0 (Mary, Holy Virgin, Crowd’s Choice to Mary, Holy Virgin, to Crowd’s Choice to Mary, Holy Virgin, New Covenant to Annunciation to Crowd’s Choice to Mary, Holy Virgin, and the 4 top deck a good Dominant star abilities paired with the 7 ways to draw or take that Dominant, , and .
Offense:
One difficult part with this deck build was finding an offensive build that is powerful enough to win the game and functions well with No Need for Spices, John, the Forerunner, and John, the Fisherman while not needing much battle winning support from Dominants to win the game. I do believe this offense has enough firepower to win the game.
offers fantastic support for Mary, Holy Virgin/Zaccheus allowing for the ability to pick apart the opponents defense. paired with Twenty Shekels is also very good getting rid of opponents blocking options in hand to enter battle with John the Forerunner to paralyze ECs in opponents territory.
Using // to band in John, the Fisherman/Zechariah along with Zaccheus is a strong rescue that is hard for the opponent to interact with. Gabriel can recur The Child is Born infinitely to allow for doing this over and over again. Zaccheus can be tutored for from Reserve with Crowd’s Choice, , and No Need for Spices.
Zaccheus is a strong rescuer being able to choose to block when the opponent does not have unity as well as being able to choose an EC with toughness of 7 or less to block when Herod’s Temple is out and tossing the opponents EC down to 0 with .
This Herod’s Temple rescue idea works well with someone like Mary, Holy Virgin or Magi who are low numbers as well to get initiative and toss since it has strength of 7 as well as to toss an opponents EC down to 0 with Herod’s Temple active.
I also like to enter battle with big number human heroes like , Zechariah, and Mary of Bethany if I feel the opponent wants to block with a low number EC to play something like Unsuccessful and then trigger Herod’s Temple.
As I mentioned earlier I really like Mary of Bethany as a solo rescuer due to her restriction of evil Dominants which is handy if I do not have or Complacent LS active.
A Nativity battle winner such as or Magnificat backed by negating everything except Nativity cards is another strong rescue.
Joseph, The Magi, Gabriel, and Mary all create their own rescue potential by tutoring for battle winners which is significant.
Overall this offense packs enough firepower to get the job done I believe and this has proven true so far in the games I have used it in.
Defense:
The natural candidates for defense for this deck build are Evil Gold and Gray due to Reprimand/Repercussion and Philosophy. Gray is nice since it has Distort the Truth as an extra star ability to play a lost soul from a deck meaning can be cut for a different Dominant. However, the Gray defense to have enough blocking power takes up a decent amount of space needing at least 8 ECs as well as 4-5 battle winners.
Herod’s require less space and have the added benefit of pairing well with for a cheesy rescue with Zaccheus. I also prefer Reprimand/Repercussion as a battle winner with the offense over Philosophy. The Gold defense has more ways to interact with as well making it a better fit. The Gold defense is also very consistent at getting Herod’s Temple into play due to and the fact I have so many ways to him in , , and . This is great support for the Offense since the offense really likes having Herod’s Temple around.
The defense is fairly straightforward. Nothing too glamorous to point out. It is a solid defense that gets the job done.
Awkwardness/Downsides:
Of course one downside of this build is having to clog up slots with cards like , Wheat and Tares, , and Fishing Boat. Some of the cards that are part of the Soul Surfer and Starstruck consistency engines fit seamlessly though like , , No Need for Spices, , and .
However even those that seem awkward do have some utility. for add to battle can actually work at times due to brigade consistency and the number of prophets on the offense. Wheat and Tares while it may look like it exists only for the star ability is actually quite good with Gabriel since Gabriel can tutor for it and use it as a battle winner that he can also recur from Discard pile. The fact it clears all the ECs in battle makes it a nice battle winner for Gabe to tutor for from deck and recur. Wheat and Tares is also handy for clearing out the board for if I had to block with (B/G) or Herod Agrippa I which ruin unity for Possessing Spirit.
has utility beyond its star ability as well. It is pretty good here as a battle winner since it works with Zechariah, John, the Forerunner, and Gabriel as a negate. I also like it for recurring a hero from discard pile or for getting around Sheol or The Gates of Hell. Fishing Boat fits the worst in this build (aside from its star ability) but holding John the Fisherman there and being able to add him to battle is one use for it outside of the star ability.
Another weakness is the deck build is quite consistent at achieving its objectives but is not fast. Outside of John the Fisherman, Zechariah, (B/G), and Prosperity LS the deck lacks ways to draw.
One other weakness is that while the build is good against Clay builds and Soul Hide builds it is not as good against countering other builds such as OT offenses. That said, the consistent Dominant restriction the build offers is good against so many decks in the meta OT/NT alike. Also the consistency with getting to deck/hand protection is quite good against many builds in the meta.
Maybe board:
Accusers LS (would be nice against OT offenses), Forsaken LS (good against several offenses and Thieves defense), Offering Your Son (another way to get a top decked Dom to hand), Magnifying Multitude (would be good for additional draw power when banded in), Star of Bethlehem, Hopper LS, Good Seed, Awake LS, Judas, Wall of Protection, Crown of Thorns, Herod Philip II, The Great White Throne, The Messianic Messenger, Humble LS, Glory of the Lord (Winner Promo), Angel of the Lord, Chronicles of the Kings, Plague of Frogs, Faith Unbowed, Royal Parade, Revolt, Flight into Egypt, The First Sacrifice, You Will Remain, Overtaken, Mayhem, and Distressed LS.
Conclusion:
Naturally this deck build is not the fastest or the most explosive but in a meta where Clay offenses, soul hide, and battle winning Dominants are powerful forces to reckon with it seems like a viable deck build that can still win against other non-Clay deck builds having a functional offense and defense. It was the right deck choice for 2025 NW Regionals to deal with Big Clay and also because the NW meta has quite a bit of Soul Hide in it.
One thing I learned from this is to remember that even a deck build that seemed like a lost cause might be useful down the road. Who knows how the meta will shift. I had totally written The Last Stand off and now with some key revisions it is relevant. Something to keep in mind for the future.
What are your thoughts on this deck build? Any ideas for improvement?
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