Learning From Our Peers – Iconic

Communication and language can be a difficult thing to get right. If you’ve been playing Redemption for very long I’m sure you’ve noticed the progression of card wording over the years as the game’s creators have attempted to have cleaner wording.

Today we’re going to take a look at something that a lot of games have implemented that can help with clean wording and clear communication. Whether it’s a CCG, a board game, or something else that uses cards as one of it’s tools, most modern games make use of symbols in the card text.

Symbols or icons within a game are universally understood to mean something unique to the mechanics of the game. That’s certainly true of Redemption. We have an area on every card type except Lost Souls that’s called the “card icon”.

What might it look like for Redemption to use icons instead of words in the special ability? Let’s begin by looking at some of the starter deck cards. Here’s one you’re probably familiar with:

AotL-icon

It’s a rather simple change. But is it clear enough that players will easily understand that they can discard a card with the dragon symbol in it’s icon box?

Here’s another example using a popular card you probably know:

Gabriel-icon

This also seems pretty straight forward to me. Does the use of the Bible icon improve the overall look of the card?

This type of change, if Redemption were to make it, would probably take a little getting used to for some players. Here’s a look at another example replacing the phrase evil Enhancement with the skull icon:

Samsons-Strength-icon

Thus far all of those examples have been pretty simple. There’s only been one icon per card to replace one associated word or phrase.

But what about when there’s more than one icon used? Does it improve the special ability or does it make it look cluttered?

Authority-of-Peter-icon

We’re taking baby steps forward. Authority of Peter introduces us to two icons in the special ability.

Now, let’s take a big leap and look at a card from Persecuted Church that uses 4 total with 3 of them being unique:

The-Ephesian-Elders-icon

We don’t have to draw the line at just card icons, like the cross for Heroes and the dragon for Evil Characters. We could use icons to represent brigades as well:

Breastplate-Icon

Using icons can become confusing and make a card face look messy if it’s overdone. If Redemption were ever to use icons in special ability text I think we would probably just limit it to icons found on cards. But maybe the brigades are something I would just need to get used to.

What’s your impression?

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5 thoughts on

Learning From Our Peers – Iconic

  • Noah

    I think it makes it cluttered. I can understand how it would be useful for someone starting off but not when you get used to it. it is harder to track, harder to follow, and i think it just makes the card look cluttered. That is my personal opinion. To learn the game, i think it might be easier though because it starts with equating the picture or icon to the picture instead of equating the word to the picture. Thanks for sharing Gabe!

  • Jonathan Gomez

    I actually really like the Icons used in the text. It’s not confusing to me at all. I wonder if children would find it easier too?

  • Scott

    I wouldn’t mind icons for Redemption. The problem I see with the examples above is that the Fortress and Site icons are somewhat hard to see without their brigade backgrounds. It might be worth putting the whole card icon in the card text (though for both good and evil fortresses you’d have to do a halfsies background) or figuring out some other way to make them stand out more.

  • Landon

    I think this looks pretty good. In my opinion, I think it looks less cluttered since the icons will cut down on the number of words in a special ability. Long worded special abilities can create more confusion.

  • Andy Garrod

    I love this idea! I’m a visual person, so pictures and colours really strike me and make things easier to understand. I enjoy card design myself as well, and some abilities can get really long, mainly because of clarifying text to convey intent, so having the icons to replace commonly used long phrases such as ‘Evil character’ and ‘enhancement’ will free up a ton of space for more clear, concise abilities I think, but I digress. I think it would be a positive change. Doesn’t look cluttered to me, it looks amazingly simple in my opinion.

    Your brother in Christ, Andy 🙂 (aka ag4hosea)

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