Articles tagged with: T2

Tackling Type 2 Diversity Pt. 5

Welcome back everyone! Hopefully we’ve all made it past the hiatus from Redemption that typically happens after Nats. 2018 has begun and with it many of us are trying to start the New Year with various resolutions or other New Beginnings. With that in mind (if you didn’t guess already) I thought I could discuss an (in)famous archetype for Type 2– A New Beginning Reset.

Tackling Type 2 Diversity Pt. 4

With Nationals over and the new tournament season not yet into full swing now is a great time to reflect on the past season and explore new ideas for the next one. This past season I used a bit of a dark horse theme nearly all season which ended up taking me to a RNRS 2nd in T2-MP. For Nationals itself it was a bit of a mixed bag, but ultimately the potential behind the deck is clear to see. So, without further ado let’s look at my current favorite theme/color in Redemption in TEAL.

Tackling Type 2 Diversity Pt. 3

**Editors note: This article was submitted prior to Nationals but did not get published before the fun and festivities of Nationals began.

With the tournament season starting to come to close and Nationals upcoming here in a few weeks I thought I would go over an archetype that I used for most of the competitive season last year, including the offense that I used at Nationals last year: O.T. red. So, let’s get straight into it.

Tackling Type 2 Diversity

There’s a saying in Redemption that Type 2 is not for the faint of heart (particularly Type 2 multi). While playing a game of Type 2 can prove to be daunting for some, Type 2 offers players a chance to be creative with ideas and playstyles beyond that of Type 1. I believe that opportunity is the biggest plus of playing Type 2 and it will be the focus of this series—the diversity of Type 2.

Just about any idea, theme, or playstyle can be incorporated into an effective Type 2 deck (with perhaps a few exceptions such as Heroless or Herolite, but I could be wrong). In this series Justin and I will try to introduce some various deck strategies within Type 2 and some ideas to consider using within those strategies. Playstyles differ for everyone so any ideas we might give should not be considered mandatory or auto-includes for a deck, but rather should be viewed as ideas to explore for yourself. To start things off I figured we would start at the beginning, the very beginning in fact, as the focus of this article is the Creation of the World Genesis deck.

T2 Only 2017

“Wild Bill”, aka “Everytribe”, aka Bill Voigt has held the year’s largest local tournament for several years running now. It’s an amazing event where players travel from across the country, even from outside the US (Canada represent!) for the fun and fellowship of what feels like a “mini-Nationals”. It’s probably no surprise to most of you that I’m speaking of the T2 Only tournament.

If you were one of the 30-ish players to attend the T2 Only this past Friday and Saturday I know you had a great time! If you weren’t able to make it, you missed out on a ton of Redemption fun! But never fear, we will fill you in so that you can live vicariously through our experience. It was a great time for players of all ages and all category types (yes, not only T2 players)!

The Dark Horse

Having played a lot of both T1 and T2 this past season, I was really torn on which one I wanted to play at Nationals. In the end I decided to only play T1 if there were an odd number of T1 players and an even number of T2 players (not counting me for either). As it turned out, we had an even number of T1 and an odd number of T2 so I jumped into T2 to make things all even.

Do You Wanna Build a Type 2? – In Summer: Part 1

These articles will be the final articles of the “Do You Wanna Build a T2?” series, but don’t worry—more exciting things will be coming! I truly hope you’ve enjoyed these articles and that they have given you new ideas or insights into building your decks. Even if you’re still a T1 player for the most part, I do hope you’ll give T2 a try at some point.

December 2015 Tournament Report

This week’s article will be rather brief, at least compared to what’s normal for me. Last Saturday we had a District Redemption tournament in our area. I’d like to take a moment to share with you a summary of that event.

Learning From Our Peers – Counting the Cost

If you’re familiar with other CCGs then you’re aware that most use some kind of cost system as a way to build up resources as the game progresses and to balance the power level of cards. Some use energy, mana, or coins as a means of paying a cost to play your cards. One of the things I liked about Redemption when I was first introduced is that you could just play your cards. The game doesn’t have a cost system. Or does it?

Do You Wanna Build a Type 2?

(To the tune of “Do You Wanna Build a Snowman”)
Do you wanna build a Type Two?
They are so fun to play
Wasn’t sure it could be so
I tried it though
And I’ve never gone away
If you want a challenge
And something new
Then why not give it a try!
Do you wanna build a Type Two?
Then please give me a chance to help you!

Got a Counter? Fully Armored Spiritual Warriors

When fully armored with the Armor of God a Hero can become nearly unstoppable.  A fully armored Hero is protected from all evil brigades, capture abilities and Dominants, negates Evil Characters from 6 evil brigades, prevents Enhancements with a toughness less than 6, protects 6 souls from opponent’s cards, possibly plays an Enhancement after your opponent blocks, generates Lost Souls, has Site access, increases 6/6, and adds a card to hand each battle.  How can you possibly stop a Hero like that from rescuing souls?

T2-2P Nationals 2015 2nd Place – “Judge Judah”

Nationals record: 3-0 (1 timeout win)

Record in other tournaments: 8-0. Won T2 Only (6-0, 1 timeount) and 1 district (2-0)

Inspiration and Analysis

The inspiration for this deck came about by observing the meta in T2. Many decks that I had seen had at least 3-4 brigades on offense. For example, the ever-popular Judges offenses (including mine!) had Gold, Silver, Green, and often a Teal splash. Disciples always have purple (obviously) and sometimes Red (with Simon the Zealot or perhaps a red Peter and a few centurions) or Green (with Simeon able to band to Peter and John). With the addition of the new set, Clay and Silver made an appearance as well. Then there were Prophets decks with Isaiah, angels and Daniel, and Genesis decks with Captain and Joseph adding colors to the standard blue.

Everywhere I looked, I saw colors aplenty. Which is why when I was looking through my collection, and stumbled upon Broken Cisterns, I thought that it would make a nice counter to the wide-open meta.

Nationals Update – Day 2

This will be a small update, just to get information in your hands. The event went until 8 PM today. Afterwards there was a large group dinner where the fun and fellowship continued.

Our very own Dayne Maust judged all 3 events today. I know he’s working on a great day 2 summary including player interviews. Expect that ASAP.

Type 1 – 2 Player was won by John Earley who played an amazing Abom, Watchful Servant lock deck.

Type 2 – 2 Player was won by Justin Alstad who was playing a form of Judges and Assyrians.

Type A was won by Forest Isbell who played Angels and Philistines.

We will share pics and more with you as soon as we can. Tomorrow is going to be another fun filled day and then we have a long drive home.

Got a Counter?

What is a counter?  A counter is an effect which cancels another effect or card directly.  There are two types of counters in games of strategy.  Hard counters and soft counters.  With hard counter the opposing strategy has no chance and is completely dominated.  For example in rock-paper-scissors: rock hard counters scissors, scissors hard counters paper, etc.  Soft-counters include situation where a card has an advantage over another card, but not an overwhelming one.  A soft counter will usually beat the card it is opposing if it is able to get into play.

Learning From Our Peers – Know Your Role: Part 3

In preparation for the State, Regional and National tournament season this summer, we’re going to jump head first into some deep waters. We’re going far beyond the basics to talk about the subtle differences that separate an average player from an elite player. Understanding and applying these principles will greatly improve your game. If playing competitively is your thing, take a deep breath and jump in with me…

Redemption Island Got You Down?

What is Redemption Island? It is the feeling that you have no one to play with, test with or commune with. Redemption happens to be like most games. It requires more than just you to play. This leads to issues for a lot of people who love to play Redemption. If you are not connected to a large play group, when can you play? Who can you play with? If you don’t have people around you to push you, how can you improve?

The Foretelling Angel

As Dayne mentioned in his earlier article we wanted to spread the wealth of territory class Heroes outside of the clay brigade.  Additionally, the theme of Daniel was identified to be one that could really benefit from a strong character, and thus we arrived at The Foretelling Angel.

The Foretelling Angel appears to Daniel in Daniel 10, with what is in my opinion, one of the coolest description of a person in the entire Bible, “there was a certain man dressed in linen, whose waist was girded with a belt of pure gold of Uphaz.  His body also was like beryl, his face had the appearance of lightning, his eyes were like flaming torches, his arms and feet like the gleam of polished bronze, and the sound of his words like the sound of a tumult.”  But the Foretelling Angel doesn’t just look and sound cool, he comforts Daniel and then tells Daniel some pretty interesting prophecies.

Combo Corner – The Devastator

A long long time ago at a kitchen table at 11pm, I was introduced to my first combo deck. It was a brutal 7-0 shellacking during which my opponent took a 40 minute turn while I sat there helpless to do anything.

How did he do that you ask? Infinite loops of side battles. Perhaps the most famous combo deck in Redemption History is ‘The Devastator’. A deck so brutal, so efficient, so not fun to play against, that it spawned, not one, but multiple rule changes that neutered its ability to function. Keep in mind that this combo deck was played during the 2003-2004 tournament season. Kings was the newest set, and contained all of the important cards for the combo. It’s worth noting that this is a time before Darius’ Decree, before Covenant with Death, before a whole host of counters to this concept were printed.

Learning From Our Peers – Know Your Role: Part 2

In preparation for the State, Regional and National tournament season this summer, we’re going to jump head first into some deep waters. We’re going far beyond the basics to talk about the subtle differences that separate an average player from an elite player. Understanding and applying these principles will greatly improve your game. If playing competitively is your thing, take a deep breath and jump in with me…

Learning From Our Peers – Know Your Role: Part 1

In preparation for the State, Regional and National tournament season this summer, we’re going to jump head-first into some deep waters. We’re going far beyond the basics to talk about the subtle differences that separate an average player from an elite player. Understanding and applying these principles will greatly improve your game. If playing competitively is your thing, take a deep breath and jump in with me…

The Power of a Battle Winner

Battle winners are an extremely important part of Redemption. Without them it is rare that you will be able to get a block or redeem a Lost Soul. There are many forms battle winners and sometimes it can be confusing as to which ones you should play in your deck. To help us decide, it is necessary for us to understand which battle winning abilities are the strongest. For this article I will not be addressing specific cards but rather general abilities. Battle winning abilities include ignore, discard, convert, underdeck, withdraw, remove, capture, end the battle, set-aside and protect. Each of these abilities can win you a battle but, are some of them more consistent or powerful than others?

Blue Brigade Genesis Offense

By the perfect authority of His Word, the Holy Bible, we know that about 6,000 years ago, God created the heavens and the earth over six 24-hour days. Humanity was uniquely created on the sixth day in God’s image to live forever in face-to-face loving relationship with Him amongst the rest of Creation (yes even including the then-peaceful dinosaurs!) in the perfect universe God made and called “very good” (Genesis 1:31).

Healing? Why Not? – Part 1

With the release of The Serpent and his paralyze ability, I believe we might begin to see a new defensive strategy emerge as a viable option. In The Early Church set we gained a card in Adjourn that paralyzes Heroes and can win a battle by causing a stalemate. It stands to reason that more are on the way in future sets.

Development of a Card – Boaz’ Sandal

Today we’re going to take a peak behind the curtain to give the Redemption fan base a glimpse at what goes on during the design and development of a card. The process isn’t the same every time. Some cards have a really good story, while others don’t have much to talk about.

In the beginning…

Boaz’ Sandal came to be during the design and development of the I & J starter set, when the Ruth theme first came to be. We knew that we wanted to keep the starter sets simple to make the game easy to learn. That meant that we weren’t going to include Artifacts,

Resurrecting Old Treasures – Robbing Peter to Pay Paul

That’s right, boys and girls, we’re back after a brief hiatus! This week’s Resurrecting Old Treasures looks at Paul. Obviously a large portion of the new set helps Paul out. Honestly, quite a few people were expecting a Paul reprint after we started revealing cards – Paul’s Disciples, Blinding Light, Annanias of Damascus are all obvious cards that help Paul.

Learning From Our Peers – Push Button, Receive Bacon

Redemption offers are large pool of cards and a nearly infinite possibility of decks. With all the different brigades, themes and quality cards printed over the years there should be a large variety in the decks people play. But what happens when a card is so good that most people feel the need to use it to keep a competitive edge? What happens when a card makes things too easy? It’s like “push button, receive bacon”; you get all the goodness without all the work.

Old Cards, New Ideas: Sapphira

One of my favorite things to do with each new expansion is try to find older cards that become more valuable, based on interactions with newer cards.  Sapphira (from the Women’s expansion, and also later in the G/H decks) is one such card.  Crimson received several new single-color evil Enhancements in The Early Church (TEC) expansion I’d like to highlight.

Real Rulings – Side Battles

In this episode, Redoubter tackles the complex side battle special ability to help our viewers understand how it works.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!

Resurrecting Old Treasures – A Literal Treasure

This week in Resurrecting Old Treasures we’re looking at a literal Treasure: Hidden Treasures. The Early Church set has given this card more application. There are a number of cards that we printed that make this card very useful – chiefly Barnabas, Silas and Agabus – wait, sorry, we didn’t reprint him, maybe next year. It is very easy to splash these guys into a deck and take advantage of some pre-block goodies.

Lifting the Curse

Lying. Cheating. Stealing. Murder. Lust. Addiction. Sin. Since the time when Adam and Eve fell into temptation back in the Garden of Eden, man had become victim to his own sinful nature. To be human was to sin, and there was no escape from the curse of sin and death. Atonement could be made through the blood of animals, but the atonement only covered past sins. Another sin meant another sacrifice would need to be made. Then, Jesus came to earth and gave himself as a perfect sacrifice to atone for all sin—past, present and future. He gave himself to lift the curse of sin that had gripped a broken humanity. Romans 8:1 says “There is therefore now no condemnation to them which are in Christ Jesus, who walk not after the flesh, but after the Spirit.” The curse of sin can no longer hold those who are in Christ Jesus, who have confessed with their mouths that He is Lord.

Peace – The Most Powerful Good Enhancement in TEC?!?

Since the release of the 2011 tins a “top tier” of offensive Enhancements have emerged. These cards are based around utility/speed and cannot be negated (CBN) battle winners.  Cards like “Wheel Within a Wheel, Samuel’s Edict, Bravery of David, Live Coal and Isaiah’s Call” have all found places in top tier decks.

Despite a lack of speed production, interrupt, or CBN, Peace is a strong candidate for cracking the elite tier for offensive Enhancements.

Real Rulings – Ignore

In this episode, Redoubter tackles the complex ignore special ability to help our viewers understand how it works.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!