I can’t believe that it’s finally time for a new set to be released again! We’re seeing the return of so many fun themes from years prior. In the past metas of splash decks, clay, revelation angels, and coney, it’s refreshing to see themes like genesis and judges getting so much awesome support! I’m especially happy to see OT red getting some incredibly strong cards this year, as well as some reprints for Mighty Men who didn’t get any love in past sets. But you know, while David may be their commander, he can’t do everything for his troops. They need someone to lead them into battle to crush the enemy, not just get them ready for battle. Red needs a real punch hero, not just a bunch of guys who can set up combos. That was part of my thinking behind my winner’s card, The Mighty Warrior.
For years, Red brigade has been a punching bag of sorts for the Redemption community. Long believed to be the weakest good brigade by many high-level players, its biggest claims to fame recently have been being paired with Purple for the Throne offense, as well as being the backbone of the Children of Light offense.
**Editors note: This article was submitted prior to Nationals but did not get published before the fun and festivities of Nationals began.
With the tournament season starting to come to close and Nationals upcoming here in a few weeks I thought I would go over an archetype that I used for most of the competitive season last year, including the offense that I used at Nationals last year: O.T. red. So, let’s get straight into it.
Hello everyone and welcome to our fourth installment of Cloud of Witnesses Combo Musings! It’s time for “the talk”.
The bulk of Redemption cards are broken down into 9 good brigades and 7 evil brigades. Each brigade is the home of themes that have their own strengths and weaknesses. Today we will take a look at the good brigades.
Back in the day, red was on the receiving end of many Redemption jokes, due to its lack of viability as a single-color offense. It didn’t have cannot-be-negated (CBN) battlewinners, it didn’t have high-quality Heroes that could win battles by themselves, it didn’t have enough “speed” (searching and drawing), it didn’t have high-quality support cards, etc. I remember reading the Redemption boards once a year to see Bryon once again ask the Redemption community what the game needed to see in its upcoming expansion. Red was always receiving a large number of recommendations, but still couldn’t find its way into top decks after receiving targeted support year after year. Even after receiving a big boost in the 2011 expansion, red is still seen primarily as a brigade that needs secondary support.