Articles tagged with: negate

Special Announcement: Ruling Update to REG

While we as the Elder/Playtest team do not like to do it very often, sometimes it becomes necessary to implement a rule or tweak a rule in the midst of a tournament season because the potential for negative play experience (NPE) is too great. This happened many years ago with the change that limited side battles to one per player per turn. Several other such instances have occurred over the years and we are announcing one today after much deliberation amongst our team and several other experienced players.

Winner Card Insight – The Coliseum

Win Booster draft, create a card. This was the deal. This was the opportunity. This was the challenge on the floor of the coliseum. Win or die. No tricks, nothing outside of the very authority of God himself to save you from the brawl. Every move has a counter. Every feint a dodge. Three opponents at a time, each vying for the same goal: victory.

An attack! Do you defend now or later? Is the enemy of your enemy going to give you the succor of his unholy documents? Who was it that drafted Mayhem again? The Enhancements, negotiations and time fly, but when the dust settles? There can be only one. One game-winning rescue, and Emperor Anderson is descending from his dais to grant you a reward incomparable to the feeling of battles well fought and honor well earned.

Got a Counter? King David

A consistent challenge for many decks including royalty Evil Characters has been blocking King David.  I’ve seen many players single handedly lose games due to King David keeping the Evil Characters sitting helplessly in territories due to King David’s ignore ability.  What can royalty defenses due to counters this threat?

Real Rulings – PIN

In this episode, Redoubter tackles the interaction of prevent, interrupt and negate special abilities to help our viewers understand how it works.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!