Zac. C is back with a fun game based on Redemption! Feel free to post your score in the comments and add any other slick Redemption puns you can think of.
Today I want to introduce you to both a playtesting principle, as well as a gameplay idea.
They’re called psychological profiles, and there are three important ones: Timmy, Johnny, and Spike. I can’t take credit for naming them, as this is a concept pulled from one of our peer games. This is actually super critical for evaluation of our card design. It gets to the core of why players choose to play Redemption – What are they seeking to get out of the game, what fulfils their sense of purpose while playing the game, why are they playing in the first place?