“Take your roughhousing outside” Did you ever hear that phrase when you were younger? If you have siblings like I do I’m sure you’re familiar with it. Last year in Redemption we had two pretty big siblings in Throne decks and BoM (Because of Moses) decks. They got a little rough with each other – So Mom (Us Playtesters) is kicking them outside this year.
If you’ve been playing Redemption regularly over the past year or so chances are you have played with or against a deck using a clay offense. The Persecuted Church expansion increased the clay card pool, including some new churches, and added some powerful options for clay offenses. A few months ago, around Christmas, one of the best Redemption players said “clay is meta.” Based on my opponents in ROOT tournaments since the PC release, I have to agree. Not everyone is playing clay but your odds of seeing a clay deck are higher than other decks right now.
This article is probably going to be one of my shorter ones, not really because I don’t have the time or energy to do a longer write-up, but more because I don’t necessarily remember the full story. After all, it was 11 years ago that the story takes place. That’s right, this edition of BaBM will take you way back: to a time before AUtO, Thaddeus, and The Garden Tomb; before the Dominant Cap and Rescue Rule; and probably, for most of you reading this, a time before you even knew there was such a thing as Redemption.
When fully armored with the Armor of God a Hero can become nearly unstoppable. A fully armored Hero is protected from all evil brigades, capture abilities and Dominants, negates Evil Characters from 6 evil brigades, prevents Enhancements with a toughness less than 6, protects 6 souls from opponent’s cards, possibly plays an Enhancement after your opponent blocks, generates Lost Souls, has Site access, increases 6/6, and adds a card to hand each battle. How can you possibly stop a Hero like that from rescuing souls?
A consistent challenge for many decks including royalty Evil Characters has been blocking King David. I’ve seen many players single handedly lose games due to King David keeping the Evil Characters sitting helplessly in territories due to King David’s ignore ability. What can royalty defenses due to counters this threat?
What is a counter? A counter is an effect which cancels another effect or card directly. There are two types of counters in games of strategy. Hard counters and soft counters. With hard counter the opposing strategy has no chance and is completely dominated. For example in rock-paper-scissors: rock hard counters scissors, scissors hard counters paper, etc. Soft-counters include situation where a card has an advantage over another card, but not an overwhelming one. A soft counter will usually beat the card it is opposing if it is able to get into play.