Articles tagged with: combo

Cloud of Witnesses Musings – Combos: Part 1

Hello everyone and welcome to the next installment of Cloud of Witnesses Musings!  Today I will be commenting on some combos I’ve noticed with the new CoW cards.  When life gives you lemons, you make lemonade. But when life gives you 129 new Redemption cards 3 months before Nationals, you make combos!

Larry, Curly, Moe

Today I want to introduce you to both a playtesting principle, as well as a gameplay idea.

They’re called psychological profiles, and there are three important ones: Timmy, Johnny, and Spike. I can’t take credit for naming them, as this is a concept pulled from one of our peer games. This is actually super critical for evaluation of our card design. It gets to the core of why players choose to play Redemption – What are they seeking to get out of the game, what fulfils their sense of purpose while playing the game, why are they playing in the first place?

Combo Corner – The Devastator

A long long time ago at a kitchen table at 11pm, I was introduced to my first combo deck. It was a brutal 7-0 shellacking during which my opponent took a 40 minute turn while I sat there helpless to do anything.

How did he do that you ask? Infinite loops of side battles. Perhaps the most famous combo deck in Redemption History is ‘The Devastator’. A deck so brutal, so efficient, so not fun to play against, that it spawned, not one, but multiple rule changes that neutered its ability to function. Keep in mind that this combo deck was played during the 2003-2004 tournament season. Kings was the newest set, and contained all of the important cards for the combo. It’s worth noting that this is a time before Darius’ Decree, before Covenant with Death, before a whole host of counters to this concept were printed.

Resurrecting Old Treasures – A Literal Treasure

This week in Resurrecting Old Treasures we’re looking at a literal Treasure: Hidden Treasures. The Early Church set has given this card more application. There are a number of cards that we printed that make this card very useful – chiefly Barnabas, Silas and Agabus – wait, sorry, we didn’t reprint him, maybe next year. It is very easy to splash these guys into a deck and take advantage of some pre-block goodies.

Peace – The Most Powerful Good Enhancement in TEC?!?

Since the release of the 2011 tins a “top tier” of offensive Enhancements have emerged. These cards are based around utility/speed and cannot be negated (CBN) battle winners.  Cards like “Wheel Within a Wheel, Samuel’s Edict, Bravery of David, Live Coal and Isaiah’s Call” have all found places in top tier decks.

Despite a lack of speed production, interrupt, or CBN, Peace is a strong candidate for cracking the elite tier for offensive Enhancements.