Throwback Thursday is a common theme on sites and blogs where you hearken back to something interesting or random from the past. On Land of Redemption, our current Throwback Thursday trend is re-posts of preview articles from years and sets past.
This article is probably going to be one of my shorter ones, not really because I don’t have the time or energy to do a longer write-up, but more because I don’t necessarily remember the full story. After all, it was 11 years ago that the story takes place. That’s right, this edition of BaBM will take you way back: to a time before AUtO, Thaddeus, and The Garden Tomb; before the Dominant Cap and Rescue Rule; and probably, for most of you reading this, a time before you even knew there was such a thing as Redemption.
In Part 1 of this article we looked at Dominants, Lost Souls and Sites from a T2 perspective. (If you haven’t already, check out Part 1 here.) In Part 2 we will now focus on Artifacts, character/enhancement ratios and a quick word on Fortresses.
Early on in the process of creating this latest set, it became clear that we needed to ‘spread the wealth’ a bit in terms of the cards printed. We had created an awesome new type of card, Territory-Class Characters, which had artifact-level effects printed on characters to make them more versatile, useful, and allow us to flesh out themes a lot better and easier. However, while several evil brigades got their own versions, only clay had thus far received cards in this new category of character.
As a group, we agreed that we needed to print some Territory-Class Heroes in other brigades, and particularly a few for some O.T. themes. But who to choose?