My Redemption hiatus started with college and ended when this adult wanted to be “like a kid again!” I had so many fond memories of Redemption: going to Alive with Doug, playing Chris Bany at Nationals, but most importantly doing all of this with my cousin: Aaron Williams. He tricked me into playing this game at his birthday party! He spent countless hours helping me refine and test play decks. On our drive to Minnesota, he was helping build my ten decks (yes that’s right, I ruined deck registration for everyone – sorry), so I could rip Haman’s Plot every round if need be. He has truly been an “Aaron” to me.
Well, after I started sniffing around the Message Boards to get back into Redemption (it was as painful as blood rushing back into a sleeping hand), I figured it was my turn to return the favor – I tricked him into getting back into the game!
Our first major event was the Ohio State tournament, held in Cadiz by Josh Hartzler and Clint Marshall. These guys went over and beyond to deliver a great event! The first day was a Team Event. Admittedly, probably not the best format to reintegrate back into the game!
We decided to take advantage of a Blue/Gray hand control deck with a splash of Orange.
Lost Soul – Covet
Lost Soul – O.T. Only
Lost Soul – Blind
Lost Soul – Vindicated
Lost Soul – Hunter
Lost Soul – Prosperity
Lost Soul – Wicked
The Second Coming
Grapes of Wrath
Angel of the Lord
Abaddon, the Destroyer
The god of this World
The Terrifying Beast
Spirit of Temptation
Both decks ran Hezekiah’s Signet ring, which in all games was quickly discarded. I was glad we packaged two, but it typically never seemed to matter because they were gone as soon as they hit the table.
We both played “The god of this World.” It felt pretty smart in a hand control deck to also mitigate card drawing. Our tournament only had three rounds of teams. That may not really be enough data points to determine whether it should stay in this deck or not, but it seemed to complement the deck well. It ended up being our only speed bump against heavy drawing decks.
We were extremely unlucky drawing our dominants! I played 1 Shipwreck and Aaron played Strife twice and Vain Philosophy once. I’m guessing it is due to our strategy of trying to “choke” our opponents’ hands, but we didn’t have many opportunities to use our draw mechanics, as draw mechanics on enhancements proved to be extremely less powerful than that of characters. This allowed opponents to power through our hand control to their dominants.
Our game two was extremely close. I was holding SoG, NJ, and Mayhem. I attacked during the last round after time had been called. Aaron would also get an attack as the last player. When I attacked I had the battle one, and in special initiative, my opponent dug deep enough to play an Evil Enhancement to shuffle their lost souls. I made a significant play mistake here: during my discard phase, I should have discarded all cards in my hand but my dominants. Then after my last opponent drew, I could play Mayhem and have a chance to redraw SoG and NJ. But I opted to keep my hand in the hope that he would draw souls – he did not. So, I used Mayhem and only hit SoG. This was not enough for the win after Aaron’s rescue.
Our last game was against a double Throne team, and they just quickly walked through with Moses and Auto they didn’t care about hand control. Both Aaron and I had a Signet ring, but they were destroyed in round one and then in round two. After that, there was little we could do to recover. We had the “blind” lost soul to help slow down some of the NT lost souls, but because they were playing Moses they were already anticipating having LS offline.
We learned a lot and met some great people. It would be great to see this format receive some attention during card design.