The Fall of Man has been the most difficult Redemption set I have ever worked on. I started helping the playtest team back in 2005 as “junior member” when the Priests expansion was being created, and never before has a set been so challenging for me personally. It has been very challenging for our team as well and many times our discussions had very different viewpoints represented. While sometimes this was due to different ideas on the direction certain cards should take or the potential power levels of certain abilities, I believe the subject matter was at the root cause…our sin nature.
No one likes to look at the sinful areas of their life—it’s much easier to simply ignore them and pretend they really aren’t all that bad. Or, we look at others and think “Well, at least I’m not doing that stuff.” Romans chapter 1 speaks about the sin nature and depravity that results.
being filled with all unrighteousness, wickedness, greed, evil; full of envy, murder, strife, deceit, malice; they are gossips, slanderers, haters of God, insolent, arrogant, boastful, inventors of evil, disobedient to parents, – Romans 1:29-30
One thing that has always struck me about this verse is the last sin on the list: disobedient to parents. While I can honestly say that a lot of those sins haven’t been a part of my life, I know that I have disobeyed my parents on many occasions, and according to the Scripture, that sin belongs right there with the rest of them…ouch. While we know there is good news (more on that later), sin is still hard to deal with in our personal lives, and that’s because we can’t deal with it on our own (despite what the enemy may try to get us to believe).
For those who are well-versed in Redemption history, you might recognize the above verse from a very old card from the Un/Limited set—Wildness. As we started putting together the list for Fall of Man, we knew it would be primarily based in the O.T. However, we also wanted a little representation from the N.T. and I thought it would be great to reprint some of the “classic” Redemption cards that never see play anymore. Because the verse speaks of all different kinds of sins, I thought Wildness would be a great card to give evil some generic Reserve access. While many more Reserve access cards were created in Fall of Man, some themes still won’t have very much and having some cards with generic availability will help those themes. As we continued to develop the set, we felt the name “Wildness” didn’t really do justice to the significance of the sin nature—after all, being a little wild is not always a bad thing. There was also discussion about making this card a Curse as well (and calling it The Curse of Sin), but we had one multi Curse already on the list and as the one who designed the card, I felt the multi-aspect was more foundational to the idea of the card.
As I read through Romans 1, the phrase “depraved minds” caught my eye. While our minds can certainly be depraved, the sin nature starts in the heart, and thus the name became
You’ll notice the artwork has also changed from the Wildness card. While I was a fan of the original art, we realized that the quality of the original image was not that great, and we started looking for something better. One night I found this piece of Judas plotting with the Pharisees and it seemed very fitting as we know Judas’ heart was filled with greed—one of the sins listed in the verse.
What is the result of a Heart of Depravity? Well Romans 6:23 gives us the answer to that, and that is where we get our next card and the final ultra-rare for the Fall of Man set.
Our sin nature passed down through Adam and Eve, deserves death—eternal separation from God our Father. Like its original version, The Wages of Sin allows the player to search out some of the most powerful evil cards: evil dominants. Not all of the evil dominants can be searched out, but specifically, those that result in discard (death). You’ll also realize that there are many, many evil cards with “discard abilities” but discard really isn’t their primary function. For example, The Gates of Hell and Broken Covenant have “discard abilities” even though they are not always discarding the opponent’s cards.
Thankfully, the penalty of death is not the end of the story of The Fall of Man. I’m now going to incorporate an article written by JD, our T1 2P National Champion last season, as he explains his player created card.
Personally, I’m really glad we are getting a new version of Hope—JD is absolutely right that for such an important aspect of our faith in Jesus, the original Hope card has very little value in today’s game. This new version of Hope will be extremely versatile and should find uses in a variety of decks as he mentioned.
And now, the last card of The Fall of Man. As I said in the beginning, this has been a difficult set. We made a lot of dual alignment cards that were often hard to see the “good” aspect of the story, but in the end they all point to one thing: our need for Redemption; our need for a Savior. And that is why we are excited to have this card be the one to end this set as we look forward to the upcoming sets that will demonstrate God’s incredible plan to save us from our fall.
There is little that needs to be explained about this card beyond what the verse tells us—our sin nature from Adam produces death, but when our Hope is in Christ, we can have Life through Him.
I hope you’re as excited as I am to start getting these cards and using them in tournaments! Be sure to keep an eye on Cactusgamedesign.com and ThreeLionsGaming.com for announcements about pre-ordering!