I can’t believe that it’s finally time for a new set to be released again! We’re seeing the return of so many fun themes from years prior. In the past metas of splash decks, clay, revelation angels, and coney, it’s refreshing to see themes like genesis and judges getting so much awesome support! I’m especially happy to see OT red getting some incredibly strong cards this year, as well as some reprints for Mighty Men who didn’t get any love in past sets. But you know, while David may be their commander, he can’t do everything for his troops. They need someone to lead them into battle to crush the enemy, not just get them ready for battle. Red needs a real punch hero, not just a bunch of guys who can set up combos. That was part of my thinking behind my winner’s card, The Mighty Warrior.
Due to the nature of previewing cards before the playtesting process is complete, there are bound to be many changes from the time the new cards are originally previewed to the time they are finalized. The purpose of this post is to show the images in their final form compared to their most recent previewed versions found Here (4/18/2018). All final FoM images can also be found in their Land of Redemption Imgur album here.
The Fall of Man has been the most difficult Redemption set I have ever worked on. I started helping the playtest team back in 2005 as “junior member” when the Priests expansion was being created, and never before has a set been so challenging for me personally. It has been very challenging for our team as well and many times our discussions had very different viewpoints represented. While sometimes this was due to different ideas on the direction certain cards should take or the potential power levels of certain abilities, I believe the subject matter was at the root cause…our sin nature.
For those of you who have been paying attention to the spoilers over the past couple weeks, you would have realized that it is time once again to reveal those special cards that were designed by the players, for the players. The following cards were created by the respective champions of Booster Draft, T2-2P, T1-2P, and Sealed Deck at Nationals 2017.
Each year when we design a set, most of the cards are designed primarily with two-player games in mind. However, multi-player categories (especially booster draft) are still very much enjoyed by many players, and to that end, we always like to design a couple cards that really shine in a multi-player format. Last year, Revelation of John gave us one of the best ever multi-player Heroes in Every Tribe and this year Fall of Man might be giving us one of the best ever multi-player enhancements: Unified Language.
Now, you may have thought when you saw the title of this article that I was going to rant on about how much people argue and complain about new cards when they are previewed. I am not. As a matter of fact, something that I really appreciate about the Redemption CCG is that the playtesters, card designers, and even the owner of the company listens and responds to feedback. Instead, I am going to spend the next few sentences introducing potentially the most negative block of cards in the entire Fall of Man set… via a short devotional thought for today.
Today we are going to look at some cards that emphasize the “Fall” in “Fall of Man”. The Old Testament shows us that the Israelites were not always faithful followers of God. There were different reasons at different times for this, but one common reason was the Israelites worshipping idols instead of God.
For years, Red brigade has been a punching bag of sorts for the Redemption community. Long believed to be the weakest good brigade by many high-level players, its biggest claims to fame recently have been being paired with Purple for the Throne offense, as well as being the backbone of the Children of Light offense.
Today I have the pleasure of sharing some Egyptian goodies with you. We’ve already seen some of the new support they’re getting between Slaves grabbing a few different critical fortresses, to Pharaoh’s Daughter keeping everyone from being prevented. We’ve got a few more awesome cards to bump the theme back into the realm of playability.
Romans 6:6 says this:
knowing this, that our old self was crucified with Him, in order that our body of sin might be done away with, so that we would no longer be slaves to sin;
We are all slaves to sin before our savior redeems us. As we set out to develop The Fall of Man, a set that points us towards the need for a savior, we came up with the concept of expanding upon a classic staple
Over the past couple of years, few Redemption topics have garnered as much attention or led to as much discussion as set rotation and “cost of entry” (i.e the cost for new players to become reasonably competitive). Like most topics, these have a wide range of opinions represented and many reasonable ideas on how (or how not) to implement them have been presented. One thing that I believe most everyone in the Redemption community agrees on is that they want what is best for the game.
Nearly every new set brings with it an anticipation of what new Lost Souls will be introduced. Will they see play? Will they change the game forever? Will they find their way to the bottom of a box somewhere in your closet?
Gray as the primary color on defense has been one of the most potent at various times in Redemption history.