In today’s article, I’ll explore the good Gold brigade and discuss some enhancements that I consider “hidden gems.” My goal is not to say “These cards are ones you have to use.” Rather, I want to bring into the light a few cards that don’t see play as often and some players may have forgotten about (or newer players might not be aware of). Redemption’s history goes back over 20 years now; the tendency of Redemption players is often to focus more heavily on the new cards each year. But sometimes old cards can find new niches. Finding these “hidden gems” is one of many things that makes this game exciting!
Jeepers Creepers: How a Rules Clarification Helped Create a Dominant Defense – Part 1
To those of you who read my last issue and expected to see the cliffhanger resolved as to what it was that made the Jeepers Creepers defense dominant, I apologize. Life has a way of getting in the way of even some of our favorite past times, as it has been for me the last few months or so. But the wait is over! So without further ado, I present to you this next issue of Building a Better Mousetrap.
Whether your new to Redemption, or have been playing casually for some time, it’s possible that you don’t have a good grasp on some of the phases of a turn. You might even be asking, “what are the phases of a turn?”. That’s a great question!
If you missed Phases: Part 1, you’ll want to start there to gain an understanding of the draw, upkeep and preparation phases. Today, we’re going to take a look at the remaining two phases of a turn, including the most important phase of the game.
Welcome back to A Journey Through ROOT! Part 2 walked through my ROOT game with JD (kariusvega on the boards). With Part 3, I’ll be reflecting on the game: what worked, what didn’t work, and how I’d change my deck for the future. My goal is to help less-experienced Redemption players use their own game experiences to craft better decks – to know what to change, and to know what to keep the same.
Welcome back to A Journey Through ROOT! Part 1 left off right before my January ROOT game against kariusvega. I included the deck list for the deck I was testing in ROOT which was tweaked after my first ROOT test game (a 5-0 win for me). With Part 2, I’ll be doing a play-by-play walk-through of our game. Without further ado…
Today I would like to talk about ROOT, the Redemption Official Online Tournaments that run about 1.5 months each throughout the year. This will be the first of 3 articles during which I’ll walk through a recent ROOT experience.
Whether you’re new to Redemption or have been playing casually for some time it’s possible that you don’t have a good grasp on some of the phases of a turn. You might even be asking, “what are the phases of a turn?” That’s a great question!
Today’s article comes from one of the lesser known songs from Frozen, “Fixer Upper,” and we will explore the concept of tweaking one’s deck.
Redemption has been a huge part of my life for as long as I can remember. I would hold new cards and wonder “what is the story behind this picture?”, or as the game began to advance “why does this card have this special ability?”. These questions always pointed me back to the Word of God and gave me a rich connection to the stories in the Bible. Sometimes my reading would make me think of a card, other times a card would prompt me to open my Bible.
In this series of articles, I will draw attention to some “stats” on a Redemption card. Most of the time it will be the special ability, but there are times (like today’s card) where the very structure or brigades of the card will help us tell a story!
This is a follow-up to the previous article on using Dominants, which discussed Good Dominants.