Welcome back once again to Drafting with Drrek. A crazy school semester had left this article series on hiatus, but now I have a shiny piece of paper that says I went to school for several years and am back to satisfy your draft advice needs. This time we’ll be taking a look at a pack with a lot of strong cards: Patriarchs.
First I want to say it is good to be back. I know it has been awhile since I’ve been able to contribute to Land of Redemption but I am excited to be in a situation that will allow me to be involved again.
Dominants are the most powerful cards in Redemption. There are very few times they cannot be played and very few counters that can stop them. From the staples (Son of God) to the specialized (supporting a certain deck strategy), selection of Dominants in deck-building is critically important. Josiah Beers recently shared a great article in which he ranked all the Dominants and gave some comments on each. In this article, I will try to add to the discussion with some suggestions regarding strategic use of good Dominants. A follow-up article will focus on evil Dominants. Please comment below with additional strategies you have found regarding Dominants!
An alternate win condition is fun topic of discussion that continues to crop up from time to time in the Redemption community. If you’re unfamiliar with the term it means there’s a way to win the game apart from the normal route to victory. In Redemption that’s normally done by rescuing Lost Souls using Heroes in battle. Today, we’re going to look back at a card that could have been Redemptions first alternate win condition.
As winter grips our great land, many within the community of Redemption are tempted to fall into a slumber.
Decks and binders are stowed with no intent to gaze upon them for months to come. But the true competitor;
the one who seeks the ultimate prize, is fine tuning his craft. Deck lists are being created, scrapped, and
then being created again in hopes of finding the perfect balance or the most efficient path to victory. Now
is the time friends…this is the hour! WAKE UP! ARISE!
So what exactly do Minnesotans do during the frozen winter? They play T2!!!
The bulk of Redemption cards are broken down into 9 good brigades and 7 evil brigades. Each brigade is the home of themes that have their own strengths and weaknesses. If you missed last week’s article we looked at the good brigades meaning, strengths, and weaknesses. Today we will look at the evil brigades.
Several years ago I started watching Texas Hold ‘Em tournaments on TV. I was fascinated with the decision-making process that the poker pros went through. I loved to watch players try and bluff. There was nothing quite as satisfying as watching someone with 7-2 offsuit (statistically, the worst poker hand in Texas Hold ‘Em) bluff his way through a hand and cause players with better hands to fold.
The bulk of Redemption cards are broken down into 9 good brigades and 7 evil brigades. Each brigade is the home of themes that have their own strengths and weaknesses. Today we will take a look at the good brigades.
Andy Stanley has graced the Redemption community with an introduction video for the game. This content will be a helpful resource to any new player looking to understand the game!
Welcome to 2016! Things look to pick back up here at Land of Redemption in the new year. Several of our regular authors from the past have confirmed that they are entering a season where they will have time to begin contributing again, meaning that our readers can expect more frequent regular content again!