The Future of Royalty in Type 1

In recent years “Throne” offenses have dominated the Type 1 scene. With the ban of the lynchpin Hero Samuel those decks took a rather large hit. But LoC gave royalty a lot of new tools! What will royalty offenses look like in 2020? Will they still be top tier?

Equipping Young Kids (Part 2)

In Equipping Young Kids (Part 1), I discussed a couple of ways to get kids involved in learning Redemption before they are able to read as well as a unique way to use half of a starter deck to get early readers started.  I also discussed using the other half of the same starter deck to play against them to help with card familiarity.  Whatever method you use, I cannot stress enough how important it is for the kids to get very familiar with their cards, and the game rules before making any changes to their decks.  I have seen too many kids wanting to make changes to their decks immediately, only to add enhancements that they don’t have any characters to play them on.  I firmly believe this will be less likely if you spend more time helping them to learn the basics in a way similar to the recommendations in Part 1.

The Musical Chariot – Part 1: Deck Build

As a full-time student, I don’t often have the time or funds to keep up with the latest sets, so I play and build decks with a limited and aging collection. A few weeks ago I was building a new deck in my spare time when I realized I had used all my decent cards in my first few decks and all I had remaining in my collection were cards that made the I & J starter decks look like national tournament winners. I paused my deck construction and hopped on my computer to view card images of the last few sets to try to catch up and familiarize myself with them, when I stumbled across the Prophecies of Christ dominant “Chariot of Fire”. Immediately my eyes lit up at the foreign sight of a good dominant that wasn’t SoG, AoTL or GoyS, and I started thinking about the fun I could have with this card. 

Equipping Young Kids (Part 1)

This two-part article by Kye M. comes from the perspective of a dad teaching his young (7yrs & younger) kids how to play Redemption. However, some of the tips can certainly be used in general playgroup settings as well.

Building Your Core

After teaching new players at Alive this year, I have had many ask me what cards every collection should have. This is a tricky answer for many reasons: I am a very competitive person and tend to only care about things that win. Essentially, I can only have fun if my opponent is miserable! MUAHAHA!

The End of Soul Drought

If you could make one card, how would you go about selecting which card to create? For an avid card creator like myself, it was not an easy process. Following Nationals, I had a fairly good idea of what I wanted to make. However, there was a slight problem. As it was, the first card I proposed was very similar to a card already on the list. Presented with the option of going forward with mine (and bumping the other off) or creating a different concept, I chose the latter.

Cloud of Witnesses Musings – Combos: Part 1

Hello everyone and welcome to the next installment of Cloud of Witnesses Musings!  Today I will be commenting on some combos I’ve noticed with the new CoW cards.  When life gives you lemons, you make lemonade. But when life gives you 129 new Redemption cards 3 months before Nationals, you make combos!

Cloud of Witnesses Musings – Ultra Rares: Part 1

Hello everyone!  Now that the Cloud of Witnesses expansion has been spoiled in whole, it’s time to consider what this means for Redemption.  If you are like me, you are extremely excited yet feeling somewhat overwhelmed right now!  Cloud of Witnesses is giving us 129 new cards that we need to incorporate into our thought process as we build our tournament decks.  Nationals is less than 3 months away!  So where do we start?  What do we focus on?  What are the implications and considerations needing to be addressed when an expansion is released 2 months before Nationals?  That’s what I’ll be discussing in what I plan on being a multi-part “blog-like” series of articles.  I’ll just be talking about whatever comes to mind and we’ll see where it leads!

Falling Away

Falling Away has been a staple Dominant since it was introduced in Redemption’s 3rd set – Women. It was introduced to balance the newly printed New Jerusalem promo card. One let you rescue an extra Lost Soul, the other let you take a Redeemed Soul away.

From the beginning, Falling Away has been a staple card in almost every competitive deck. But it’s also one of the most theologically controversial cards in the game. There have been players who have refused to use it. I knew a guy who just called it “the theologically incorrect card”.

Countering Clay

If you’ve been playing Redemption regularly over the past year or so chances are you have played with or against a deck using a clay offense.  The Persecuted Church expansion increased the clay card pool, including some new churches, and added some powerful options for clay offenses.  A few months ago, around Christmas, one of the best Redemption players said “clay is meta.” Based on my opponents in ROOT tournaments since the PC release, I have to agree.  Not everyone is playing clay but your odds of seeing a clay deck are higher than other decks right now.

This is NOT Sparta – The Story Behind “Gideon’s” 300

The book of Hebrews lists Gideon among the heroes of faith in Israel’s history (Hebrews 11:32). The exploits of men like Gideon, who lived more than 3,000 years ago, are recorded because “whatever things were written before were written for our learning, that we through the patience and comfort of the Scriptures might have hope” (Romans 15:4). The incident in his life most familiar to Bible readers was a spiritual exercise in overcoming seemingly insurmountable obstacles. Gideon understood the ultimate importance and safety of having God as man’s ruler.

Lifetime RNRS Update 2015

In 2001, Redemption revamped it’s tournament structure. With that revamp came the implementation of the Redemption National Ranking System (RNRS). The goal of the RNRS system was to recognize and reward players that performed well at tournaments throughout the year.

Hidden Gems of Gold

In today’s article, I’ll explore the good Gold brigade and discuss some enhancements that I consider “hidden gems.” My goal is not to say “These cards are ones you have to use.” Rather, I want to bring into the light a few cards that don’t see play as often and some players may have forgotten about (or newer players might not be aware of). Redemption’s history goes back over 20 years now; the tendency of Redemption players is often to focus more heavily on the new cards each year. But sometimes old cards can find new niches. Finding these “hidden gems” is one of many things that makes this game exciting!

Not Your Parents’ Disciples

First I want to say it is good to be back. I know it has been awhile since I’ve been able to contribute to Land of Redemption but I am excited to be in a situation that will allow me to be involved again.

Redemption Strategy – Using Dominants

Dominants are the most powerful cards in Redemption. There are very few times they cannot be played and very few counters that can stop them. From the staples (Son of God) to the specialized (supporting a certain deck strategy), selection of Dominants in deck-building is critically important. Josiah Beers recently shared a great article in which he ranked all the Dominants and gave some comments on each. In this article, I will try to add to the discussion with some suggestions regarding strategic use of good Dominants. A follow-up article will focus on evil Dominants. Please comment below with additional strategies you have found regarding Dominants!

The Alternate Win Condition That Wasn’t

An alternate win condition is fun topic of discussion that continues to crop up from time to time in the Redemption community. If you’re unfamiliar with the term it means there’s a way to win the game apart from the normal route to victory. In Redemption that’s normally done by rescuing Lost Souls using Heroes in battle. Today, we’re going to look back at a card that could have been Redemptions first alternate win condition.

Call My Bluff

Several years ago I started watching Texas Hold ‘Em tournaments on TV. I was fascinated with the decision-making process that the poker pros went through. I loved to watch players try and bluff. There was nothing quite as satisfying as watching someone with 7-2 offsuit (statistically, the worst poker hand in Texas Hold ‘Em) bluff his way through a hand and cause players with better hands to fold.

Mr. Utility

Music Leader is one of my favorite cards from The Persecuted Church set. I find myself wanting to incorporate him into several of the decks I build. He’s likely to have a big impact on the way people build decks for a long time to come.

T1 Meta 2015-2016 Season

When preparing to attend a Redemption tournament, it’s good to have an idea of what cards and deck types you might go up against. While there are almost unlimited options available, there are some which are popular, powerful, and commonly played. We call this the “meta” for those unfamiliar with the term. Lets take a look at what we expect in the current meta in Type 1.

Judges Angels – Support for a Struggling Theme

As a blast from the past, today we’d like to direct you to an old article that was posted on the Cactus Game Design message boards. Take a walk with us through the development of the Judges support angels as they were printed in the 2011 RoA tin.

Joseph – A Patriarch’s Journey

As a blast from the past, today we’d like to direct you to an old article that was posted on the Cactus Game Design message boards. Take a walk with us through the development of Joseph as he was printed in the 2011 FooF tin.

Seek and Ye Shall Find

The Parable of the Lost Sheep –

No soldier in active service entangles himself in the affairs of everyday life, so that he may please the one who enlisted him as a soldier” II Timothy 2:4

That doesn’t look correct does it? That’s the verse on the promo version of Seeker of the Lost.

Nationals Booster Draft Primer: Part 2 – Rares

Do you plan to play in the booster draft at Nationals? Will you be drafting with the new Persecuted Church cards anytime in the near future? Are you just curious about the new cards and can’t wait to hear more?

Join us for this two part podcast where three of the Redemption play testers discuss their thoughts on drafting with the new cards!

Click one of the links below to listen to part 2 – rares

Nationals Booster Draft Primer: Part 1 – Commons

Do you plan to play in the booster draft at Nationals? Will you be drafting with the new Persecuted Church cards anytime in the near future? Are you just curious about the new cards and can’t wait to hear more?

Join us for this two part podcast where three of the Redemption play testers discuss their thoughts on drafting with the new cards!

Click one of the links below to listen to part 1 – commons

Got a Counter? A Domination

Abomination of Desolation has seen an increase in play since the release of The Early Church expansion.  The release of quality greek characters (Epicurean Philosophers, Stoic Philosophers, The Priest of Zeus, Demetrius the Silversmith), strong search options (Demetrius the Silversmith, Worldly Wisdom, Shrine of Artemis), quality battle winners (Adjourn, Seized by Rioters), and new forced draw options (Kindness, Titus, Areopagus, and Hellenistic Jews) have push the themed to a level where it has seen of tournament success this season winning and placing at many tournaments in T1 and T2.

Learning From Our Peers – I Am Second

I am second. If you haven’t heard of this before, it’s a really cool movement meant to inspire people to live for God and others. They’ve put together powerful video testimonies of lives transformed by the Gospel, including people from pop culture. While I find these testimonies of God’s awesomeness inspiring, that’s not the focus of our discussion today. We’re going to venture back into the deep end of the pool to talk about why it’s good to go second in a two-player game of Redemption.

Got a Counter?

What is a counter?  A counter is an effect which cancels another effect or card directly.  There are two types of counters in games of strategy.  Hard counters and soft counters.  With hard counter the opposing strategy has no chance and is completely dominated.  For example in rock-paper-scissors: rock hard counters scissors, scissors hard counters paper, etc.  Soft-counters include situation where a card has an advantage over another card, but not an overwhelming one.  A soft counter will usually beat the card it is opposing if it is able to get into play.

Larry, Curly, Moe

Today I want to introduce you to both a playtesting principle, as well as a gameplay idea.

They’re called psychological profiles, and there are three important ones: Timmy, Johnny, and Spike. I can’t take credit for naming them, as this is a concept pulled from one of our peer games. This is actually super critical for evaluation of our card design. It gets to the core of why players choose to play Redemption – What are they seeking to get out of the game, what fulfils their sense of purpose while playing the game, why are they playing in the first place?

Interview with Three Lions Gaming

Q: Tell us a little bit about yourself outside of Redemption. (by EmJayBee83)

I am a full time student minister at the Crosspointe church of Christ in Franklin, Ohio where I have been on staff for almost 15 years. I have a beautiful wife who is willing to allow me to have a “Redemption Room” which is very gracious of her. Sarah and I also adopted a little boy a little over 2 years ago. His name is Ethan and he has been such a blessing to our lives. His story is so cool and such a God ordained series of events that I would love to share it with you. Catch me at an event and I will tell you all about it.

Blue Brigade Genesis Offense

By the perfect authority of His Word, the Holy Bible, we know that about 6,000 years ago, God created the heavens and the earth over six 24-hour days. Humanity was uniquely created on the sixth day in God’s image to live forever in face-to-face loving relationship with Him amongst the rest of Creation (yes even including the then-peaceful dinosaurs!) in the perfect universe God made and called “very good” (Genesis 1:31).

Hosting a Redemption Play Group

One of the things I’d like to see here at Land of Redemption are resources for play group leaders and aspiring play group leaders. We have some very successful play group pleaders in this game. I’ve reached out to a few of them and some are willing to share insights with us, when their schedule allows. The type of person who hosts a play group is typically someone who gives of themselves. Those type of people usually have a pretty full schedule. In the meantime, I’m going to share a few things I’ve learned as a play group leader, mostly by trial and error.

Combo Corner – The Winds of Change

Have you ever wondered why we have so many errata’s? Why we’ve changed rules year after year? Why I can discard a hand of 0 cards? Here in Combo Corner, I’m going to attempt to answer those questions to the best of my ability, using my knowledge of the history of the game to fuel those discussions.

Win a Chance to Create Your Own Card!

Have you ever had an idea for a card that you thought would be really cool if you could make a card for Redemption? When you’re having your quiet time in the Bible, do you ever get distracted because the scripture sparks a cool card idea? When you’re playing the game, have you ever thought that your favorite deck or theme is missing an ability that would really make it fun or help you deal with a certain problem? Having visited the card creation section of the message boards I know we have a lot of creative players out there with good ideas. Now is your chance to make that great idea a reality!

Healing? Why Not? – Part 1

With the release of The Serpent and his paralyze ability, I believe we might begin to see a new defensive strategy emerge as a viable option. In The Early Church set we gained a card in Adjourn that paralyzes Heroes and can win a battle by causing a stalemate. It stands to reason that more are on the way in future sets.

Lost Soul Rankings

Ranking Lost Souls is a daunting challenge. There are currently 39 different Lost Soul abilities if you count the 2 and 3-liner separately. You might ask, “How can you possibly rank such an array of abilities when they interact so differently in different decks?” The honest answer is that you can’t. Understanding how souls interact with each individualized deck is a crucial part of Redemption and a crucial part of upping your skill level. Sense ranking souls is so particular, I am going to create 7 tiers of Lost Souls and place each soul in a tier with a small explanation.

Development of a Card – Boaz’ Sandal

Today we’re going to take a peak behind the curtain to give the Redemption fan base a glimpse at what goes on during the design and development of a card. The process isn’t the same every time. Some cards have a really good story, while others don’t have much to talk about.

In the beginning…

Boaz’ Sandal came to be during the design and development of the I & J starter set, when the Ruth theme first came to be. We knew that we wanted to keep the starter sets simple to make the game easy to learn. That meant that we weren’t going to include Artifacts,

Type 1 Dominant Rankings

Here are our dominant rankings for Type-1 format!

This is the ranking list Jerome and I compiled awhile back. If you’re up for an explanation of why we rated each Dominant where we did, keep reading.

Learning From Our Peers – Push Button, Receive Bacon

Redemption offers are large pool of cards and a nearly infinite possibility of decks. With all the different brigades, themes and quality cards printed over the years there should be a large variety in the decks people play. But what happens when a card is so good that most people feel the need to use it to keep a competitive edge? What happens when a card makes things too easy? It’s like “push button, receive bacon”; you get all the goodness without all the work.

The Return of Redemption Metagaming

It’s the return of the (oh wait, no your kidding, he didn’t just say what I think he did, did he?)… Redemption Metagaming! Everyone’s two favorite critics are back to share some insight in the form of an audio podcast.

Learning From Our Peers – Mulligans

Redemption is different than most other collectible card games (CCGs) in a number of ways. Some of the game mechanics differ and the end goal, rescuing a set number of Lost Souls, is something unique to Redemption. While some aspects are different, it also has a lot in common with other CCGs and deck building games. In “Learn from Our Peers” articles, we will take a specific game aspect or mechanic to see how other games handle a similar situation. We might find that some do things well and some do them poorly. We can learn from both and apply what we learn to the game we love when appropriate.