Hello, I’m New – Phases: Part 2

Whether your new to Redemption, or have been playing casually for some time, it’s possible that you don’t have a good grasp on some of the phases of a turn. You might even be asking, “what are the phases of a turn?”. That’s a great question!

If you missed Phases: Part 1, you’ll want to start there to gain an understanding of the draw, upkeep and preparation phases. Today, we’re going to take a look at the remaining two phases of a turn, including the most important phase of the game.

A Journey Through ROOT – Part 3

Welcome back to A Journey Through ROOT! Part 2 walked through my ROOT game with JD (kariusvega on the boards). With Part 3, I’ll be reflecting on the game: what worked, what didn’t work, and how I’d change my deck for the future. My goal is to help less-experienced Redemption players use their own game experiences to craft better decks – to know what to change, and to know what to keep the same.

A Journey Through ROOT – Part 2

Welcome back to A Journey Through ROOT! Part 1 left off right before my January ROOT game against kariusvega. I included the deck list for the deck I was testing in ROOT which was tweaked after my first ROOT test game (a 5-0 win for me). With Part 2, I’ll be doing a play-by-play walk-through of our game. Without further ado…

A Journey Through ROOT – Part 1

Today I would like to talk about ROOT, the Redemption Official Online Tournaments that run about 1.5 months each throughout the year. This will be the first of 3 articles during which I’ll walk through a recent ROOT experience.

Hello, I’m New – Phases: Part 1

Whether you’re new to Redemption or have been playing casually for some time it’s possible that you don’t have a good grasp on some of the phases of a turn. You might even be asking, “what are the phases of a turn?” That’s a great question!

The Judean Mediums – Strategy for Forgotten Cards

When a new set of Redemption cards is released, I like to see if I can find clever or potentially powerful combos with older Redemption cards. The constant release of new cards and the shifting of the Redemption “meta” as it adapts to trends in popular deckbuilding tends to leave a lot of once-useful cards in binders collecting dust.

Building a Better Mousetrap – The Glory Days of an Under-Appreciated Dominant: A Deck that Countered Everything

This article is probably going to be one of my shorter ones, not really because I don’t have the time or energy to do a longer write-up, but more because I don’t necessarily remember the full story. After all, it was 11 years ago that the story takes place. That’s right, this edition of BaBM will take you way back: to a time before AUtO, Thaddeus, and The Garden Tomb; before the Dominant Cap and Rescue Rule; and probably, for most of you reading this, a time before you even knew there was such a thing as Redemption.

Building a Better Mousetrap – From Chumps to Champs: How the Tiny, Little Panic Demons Became the Focus of a Nationals Winner Part 1

When it comes to Redemption sets, Angel Wars is not high on most players’ rankings. From varying opinions on the artwork to a lot of concepts that may have been before their time, there are several things about the set that make players largely avoid most of the set when it comes to deckbuilding.

Building a Better Mousetrap – The Heroless of the North: From 2007 Until Today

I’ve always liked defense. I’m not sure what it is, but ever since I started playing Redemption competitively, I’ve always favored decks that rely more on the defense to stop your opponents from winning than on the offense (of course I also like to win, so I do put some thought into my offense, but I just don’t enjoy it as much. Who knows, maybe I have a good twin running around somewhere…).

Building a Better Mousetrap

This series will be devoted to one of my favorite parts of Redemption: Deck building. Each article will describe a deck concept that I have used in the past, and how that deck concept developed over time to be successful (or in some cases, not so much).

Do You Wanna Build a Type 2?

(To the tune of “Do You Wanna Build a Snowman”)
Do you wanna build a Type Two?
They are so fun to play
Wasn’t sure it could be so
I tried it though
And I’ve never gone away
If you want a challenge
And something new
Then why not give it a try!
Do you wanna build a Type Two?
Then please give me a chance to help you!

Larry, Curly, Moe

Today I want to introduce you to both a playtesting principle, as well as a gameplay idea.

They’re called psychological profiles, and there are three important ones: Timmy, Johnny, and Spike. I can’t take credit for naming them, as this is a concept pulled from one of our peer games. This is actually super critical for evaluation of our card design. It gets to the core of why players choose to play Redemption – What are they seeking to get out of the game, what fulfils their sense of purpose while playing the game, why are they playing in the first place?

Do You Want to Build a Playgroup?

Do You Want to Build a Snowman Playgroup?

So, you love to play Redemption, but so far only travel long distances to tournaments, or play online with Lackey (when it’s working). Deep in your heart, though, you feel like starting your own playgroup so that you will be dependent on neither. But then fear overtakes you as you are hit with the inevitable question………. How do I start?!?

Browa’s Budget Bazaar – Deck Builders!

Hello and welcome to Browa’s Budget Bazaar!

This article series is designed to provide quick and simple deck ideas in general, as well as for specific themes, that won’t be hard on your wallet! There will also be suggestions for those with more available funds on how to spruce up the deck.

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Today’s Topic: Reviewing the available TLG Deck Builders

Combo Corner – The Devastator

A long long time ago at a kitchen table at 11pm, I was introduced to my first combo deck. It was a brutal 7-0 shellacking during which my opponent took a 40 minute turn while I sat there helpless to do anything.

How did he do that you ask? Infinite loops of side battles. Perhaps the most famous combo deck in Redemption History is ‘The Devastator’. A deck so brutal, so efficient, so not fun to play against, that it spawned, not one, but multiple rule changes that neutered its ability to function. Keep in mind that this combo deck was played during the 2003-2004 tournament season. Kings was the newest set, and contained all of the important cards for the combo. It’s worth noting that this is a time before Darius’ Decree, before Covenant with Death, before a whole host of counters to this concept were printed.

Browa’s Budget Bazaar – In the Beginning…

Hello and welcome to Browa’s Budget Bazaar!

This article series is designed to provide quick and simple deck ideas in general, as well as for specific themes, that won’t be hard on your wallet! There will also be suggestions for those with more available funds on how to spruce up the deck.

The Power of a Battle Winner

Battle winners are an extremely important part of Redemption. Without them it is rare that you will be able to get a block or redeem a Lost Soul. There are many forms battle winners and sometimes it can be confusing as to which ones you should play in your deck. To help us decide, it is necessary for us to understand which battle winning abilities are the strongest. For this article I will not be addressing specific cards but rather general abilities. Battle winning abilities include ignore, discard, convert, underdeck, withdraw, remove, capture, end the battle, set-aside and protect. Each of these abilities can win you a battle but, are some of them more consistent or powerful than others?

Unloved Brigades: The Red-only Offense

Back in the day, red was on the receiving end of many Redemption jokes, due to its lack of viability as a single-color offense. It didn’t have cannot-be-negated (CBN) battlewinners, it didn’t have high-quality Heroes that could win battles by themselves, it didn’t have enough “speed” (searching and drawing), it didn’t have high-quality support cards, etc. I remember reading the Redemption boards once a year to see Bryon once again ask the Redemption community what the game needed to see in its upcoming expansion. Red was always receiving a large number of recommendations, but still couldn’t find its way into top decks after receiving targeted support year after year. Even after receiving a big boost in the 2011 expansion, red is still seen primarily as a brigade that needs secondary support.

Browa’s Budget Bazaar – Justifying the Judges

Hello and welcome to Browa’s Budget Bazaar!

This article series is designed to provide quick and simple deck ideas in general, as well as for specific themes, that won’t be hard on your wallet! There will also be suggestions for those with more available funds on how to spruce up the deck.

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Today’s Topic: Upgrading our Ruth/Judges deck from the very first article.

Today we’ll be using the I/J and G/H starter decks found in the 4th edition and 10th anniversary boxes respectively as well as Faith of our Fathers tin 2 and Rock of Ages tins 18 and 23.

Hearkening all the way back to the very first article in the Bazaar, which you can look at here, today we’re going to update our white/gold deck with some tins. As mentioned in the upgrade section for that deck, there isn’t much Ruth support outside the I/J decks so we’re going to remove the white part of our deck and make it a solid Judges offense. We’ll lose the recurring utility of the Ruth cards but we’ll gain access to several powerful cards including an awesome Fortress!

Theme Overview: Babylonians

Throughout the Bible, Babylon is the primary city representative of the world of sin and Satan’s kingdom. Indeed, in Isaiah 14, the chapter describing Lucifer’s fall, he is referred to as “The king of Babylon” (v.4)! From Genesis 10-11 (Nimrod and the Tower of Babel) to Revelation 17-18 (the Harlot Babylon), Babylon is the city of organized, corporate revolt against God and His Kingdom.

In Redemption, the main focus of Babylonian cards is on the exile of Judah in 586 B.C. by the Babylonian forces led by King Nebuchadnezzar. Because of the Israelites’ unrepentant rebellion against God, the Lord allowed Babylon to destroy the magnificent Solomon’s Temple and capture the Israelites in the southern kingdom (the northern kingdom of Israel had already been exiled by the Assyrians in 721 B.C.).

Browa’s Budget Bazaar – Tins that Try to Tussle

Hello and welcome to Browa’s Budget Bazaar!

This article series is designed to provide quick and simple deck ideas in general, as well as for specific themes, that won’t be hard on your wallet! There will also be suggestions for those with more available funds on how to spruce up the deck.

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Today’s Topic: Creating a deck with only tin cards (and generic Souls)

Today we’ll be using 6 tins from the Faith of Our Fathers and Rock of Ages sets.

-Faith of our Fathers tins 3, 20, and 21

-Rock of Ages tins 11, 13, and 17

Brigades & Themes Overview

The intention of this article is to give an overview of Redemption’s Brigades (colors) and Themes, for good and evil cards.
There are 9 Good (used for offense) Brigades in Redemption, with 27 Good Themes or Sub-Themes dispersed among them:

Real Rulings – PIN

In this episode, Redoubter tackles the interaction of prevent, interrupt and negate special abilities to help our viewers understand how it works.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!

Browa’s Budget Bazaar – Tuning with a Tin

Hello and welcome to Browa’s Budget Bazaar!

This article series is designed to provide quick and simple deck ideas in general, as well as for specific themes, that won’t be hard on your wallet! There will also be suggestions for those with more available funds on how to spruce up the deck.

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Today’s Topic: Customizing our deck from last time with a tin.

Today we’ll be using the I/J and G/H starter decks found in the 4th edition and 10th anniversary boxes respectively as well as Rock of Ages tin 19.

Real Rulings – Side Battles

In this episode, Redoubter tackles the complex side battle special ability to help our viewers understand how it works.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!

Booster Draft Walkthrough

Join us at a recent District Tournament for a step by step walkthrough of the Redemption booster draft.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!

Real Rulings – Ignore

In this episode, Redoubter tackles the complex ignore special ability to help our viewers understand how it works.

To buy singles, sealed product, and other gaming supplies mentioned, please visit Three Lions Gaming!