John returns to discuss the near-complete Prophecies of Christ (phase 2) set, as well as to share another set previews!
Today’s previews are centered around a group of “Wicked Nations” that oppressed the Israelite people. We’ll start with a couple of Assyrians.
John is back with more Prophecies of Christ phase 2 previews, this time focused on some Major Prophets!
John has some exciting Prophecies of Christ phase 2 previews to share today, centered around the Book and time of the prophet Daniel!
Gabe Isbell and I took a year off Teams competition last year when he hosted at his home church. This year we came back to reclaim our title.
#Mayhem became my rallying cry this year – I was convinced that there was a niche for a deck to use the newly worded Mayhem dominant.
Join us for an unboxing of Redemption CCGs latest release, “Fall of Man”, with John Early!
Three seasons ago, in an attempt to create a larger incentive for winning nationals we instituted a program called the ‘Winner Created Card’ the basic idea was that the winners of select categories would earn the right to design a card to be included in the new set. The only rules were that the card had to be an existing, non-dominant card type and that it would go through the normal playtesting process.
Today I have the pleasure of sharing some Egyptian goodies with you. We’ve already seen some of the new support they’re getting between Slaves grabbing a few different critical fortresses, to Pharaoh’s Daughter keeping everyone from being prevented. We’ve got a few more awesome cards to bump the theme back into the realm of playability.
Romans 6:6 says this:
knowing this, that our old self was crucified with Him, in order that our body of sin might be done away with, so that we would no longer be slaves to sin;
We are all slaves to sin before our savior redeems us. As we set out to develop The Fall of Man, a set that points us towards the need for a savior, we came up with the concept of expanding upon a classic staple
Gray as the primary color on defense has been one of the most potent at various times in Redemption history.
In our first preview article for Fall of Man Gabe shared with us a basis in Genesis 3, Adam, Eve, and The Serpent. But that’s only the beginning of the story. After being expelled from the Garden and bearing children man began to expand. No longer having the protection of the garden, man needed a place to live.
Here come the Demons – Part 2 of Tuesday’s Double Feature is here! We’re going to dive right in with the cards for you guys!
We all know that the title is incorrect – 6 X 6 = 36 – But what if you had a bad teacher? And they were leading others astray? What if you genuinely believed that 6 sets of 6 was only 21 because that’s all that you were taught? Today’s set of cards focuses on false teachings.
“Take your roughhousing outside” Did you ever hear that phrase when you were younger? If you have siblings like I do I’m sure you’re familiar with it. Last year in Redemption we had two pretty big siblings in Throne decks and BoM (Because of Moses) decks. They got a little rough with each other – So Mom (Us Playtesters) is kicking them outside this year.
The Year was 2016 – The Location: Lakeville, Minnesota – The stakes: Bragging rights for a year as the best player in MN!!!
Welcome to the Minnesota State tournament!
A long time ago, way back when we released Women of the Bible as the 3rd Redemption expansion, we printed Jochebed.
When I won Nationals in 2015 (read about it here) I got a super cool prize, the ability to create a card! Now you may be thinking “But John, aren’t you a playtester, don’t you already create cards?” Yes, and no. A lot of the set-building happens before I come in. I do contribute from time to time on the creation side, but my focus is more on ability tweaking. Also, we tend to have strong themes in our sets – The Nationals Prize was outside of these lines.
A couple weeks ago I recorded this podcast while traveling to visit Gabe. I cover topics like power creep, the state of the game, and where we tried to push things with this set. I also touch on what decks I think will do well after Cloud of Witnesses becomes legal for play. As you gear up for tournament season, I think this can be a valuable resource to help you hit the ground running!
As Gordon Gecko once said: greed is good. And that’s why all of today’s cards deal with MONEY!
We added these three cards onto the list in the middle of the playtesting process. We were told we had nine more slots to work with and we came up with these as part of that set.
Welcome back to part two of White Cloud! Last time I broke down four awesome Heroes from the new Cloud of Witness set. This time I’m going to take a look at some of the new faith Enhancements and how they provide white with options beyond Magnificat and ‘He is Risen’.
White Brigade is often overlooked and undervalued. It is frequently the brigade that ‘oddball’ characters without major themes get placed. Examples include Zerubbabel and Woman of Wisdom. It is the home to 3 O.T. mini-themes, Daniel, Musicians, and Ruth Heroes. None of these are very good on their own. UNTIL NOW! It’s time for white to make a resurgence. I present to you: White Cloud!
Nationals Day 1 Judges Report
In case you haven’t heard, we have a new Glory of the Lord promo for this Nationals. The special ability is the same, but it’s been given a sweet new border!
The Parable of the Lost Sheep –
“No soldier in active service entangles himself in the affairs of everyday life, so that he may please the one who enlisted him as a soldier” II Timothy 2:4
That doesn’t look correct does it? That’s the verse on the promo version of Seeker of the Lost.
Do you plan to play in the booster draft at Nationals? Will you be drafting with the new Persecuted Church cards anytime in the near future? Are you just curious about the new cards and can’t wait to hear more?
Join us for this two part podcast where three of the Redemption play testers discuss their thoughts on drafting with the new cards!
Click one of the links below to listen to part 2 – rares
When we go on the offensive as Christian Soldiers, bringing people to Jesus, we do so with the word of God. Ephesians 6:17 tells us that the word of God is the sword of the spirit.
Our second to last Armor of God Enhancement is Helmet of Salvation. The Helmet is a really important piece of Armor. It protects our inner-most thoughts, and helps us know when God is talking to us, by keeping Satan’s voice out. Two old versions of Helmet negated Confusion and evil searches (False Peace being the most prevalent).
Today we’re taking a peak behind the playtest scene at Shield of Faith.
Today we’re taking a look at Shoes of Peace. Shoes are very significant in the Bible – They’re mentioned no less than 30 times in the new testament – Usually in reference to baptism. Two O.T. stories in particular come to mind when talking about shoes – Both Moses and Joshua were instructed to remove their sandals, when standing on Holy Ground.
This week on Land of Redemption we’re focusing on the Armor of God.
Ephesians 6:14-17 lays out what the armor of god are – “Stand firm therefore, having girded your loins with truth, and having put on the breastplate of righteousness, and having shod your feet with the preparation of the gospel of peace; in addition to all, taking up the shield of faith with which you will be able to extinguish all the flaming arrows of the evil one. And take the helmet of salvation, and the sword of the Spirit, which is the word of God.”
Today I want to introduce you to both a playtesting principle, as well as a gameplay idea.
They’re called psychological profiles, and there are three important ones: Timmy, Johnny, and Spike. I can’t take credit for naming them, as this is a concept pulled from one of our peer games. This is actually super critical for evaluation of our card design. It gets to the core of why players choose to play Redemption – What are they seeking to get out of the game, what fulfils their sense of purpose while playing the game, why are they playing in the first place?
A long long time ago at a kitchen table at 11pm, I was introduced to my first combo deck. It was a brutal 7-0 shellacking during which my opponent took a 40 minute turn while I sat there helpless to do anything.
How did he do that you ask? Infinite loops of side battles. Perhaps the most famous combo deck in Redemption History is ‘The Devastator’. A deck so brutal, so efficient, so not fun to play against, that it spawned, not one, but multiple rule changes that neutered its ability to function. Keep in mind that this combo deck was played during the 2003-2004 tournament season. Kings was the newest set, and contained all of the important cards for the combo. It’s worth noting that this is a time before Darius’ Decree, before Covenant with Death, before a whole host of counters to this concept were printed.
Have you ever wondered why we have so many errata’s? Why we’ve changed rules year after year? Why I can discard a hand of 0 cards? Here in Combo Corner, I’m going to attempt to answer those questions to the best of my ability, using my knowledge of the history of the game to fuel those discussions.
That’s right, boys and girls, we’re back after a brief hiatus! This week’s Resurrecting Old Treasures looks at Paul. Obviously a large portion of the new set helps Paul out. Honestly, quite a few people were expecting a Paul reprint after we started revealing cards – Paul’s Disciples, Blinding Light, Annanias of Damascus are all obvious cards that help Paul.
This week in Resurrecting Old Treasures we’re looking at a literal Treasure: Hidden Treasures. The Early Church set has given this card more application. There are a number of cards that we printed that make this card very useful – chiefly Barnabas, Silas and Agabus – wait, sorry, we didn’t reprint him, maybe next year. It is very easy to splash these guys into a deck and take advantage of some pre-block goodies.
Each time we release a new set, old cards can potentially become more viable in combination with new cards. Each week “Resurrecting Old Treasures” will be all about easy 2-3 card combos involving at least 1 old card and 1 new card.
This week we’re looking at Love.