Articles Written By: JohnE

About JohnE

John Earley has had an unbridled love for Redemption since he started playing in 1997. From his days as a RLK (random little kid) to the present, John has always enjoyed finding cool card combinations, exploiting obscure rules, and building the most devastating decks possible. He has been a member of the playtest team since 2009, and a Redemption Elder since 2010, he still plays at a competitive level, and is looking forward to the next National tournament.

Demonic Hordes

Here come the Demons – Part 2 of Tuesday’s Double Feature is here! We’re going to dive right in with the cards for you guys!

Why so Sad?

Why so Sad? So far we haven’t seen much diversity from the evil cards – Lot’s of orange, some Kings and Merchants but that’s about it. Don’t worry, I’ve got the fix for you today. For years we’ve had jokes about black being weak. I think we may finally put those to bed for good this year!

6 X 6 = 21?

We all know that the title is incorrect – 6 X 6 = 36 – But what if you had a bad teacher? And they were leading others astray? What if you genuinely believed that 6 sets of 6 was only 21 because that’s all that you were taught? Today’s set of cards focuses on false teachings.

Take it Outside

“Take your roughhousing outside” Did you ever hear that phrase when you were younger? If you have siblings like I do I’m sure you’re familiar with it. Last year in Redemption we had two pretty big siblings in Throne decks and BoM (Because of Moses) decks. They got a little rough with each other – So Mom (Us Playtesters) is kicking them outside this year.

Winner Card Insight – Confusion (101 Ways)

When I won Nationals in 2015 (read about it here) I got a super cool prize, the ability to create a card! Now you may be thinking “But John, aren’t you a playtester, don’t you already create cards?” Yes, and no. A lot of the set-building happens before I come in. I do contribute from time to time on the creation side, but my focus is more on ability tweaking. Also, we tend to have strong themes in our sets – The Nationals Prize was outside of these lines.

Cloud of Witnesses Primer

A couple weeks ago I recorded this podcast while traveling to visit Gabe. I cover topics like power creep, the state of the game, and where we tried to push things with this set. I also touch on what decks I think will do well after Cloud of Witnesses becomes legal for play. As you gear up for tournament season, I think this can be a valuable resource to help you hit the ground running!

Money Money Money (**SPOILERS**)

As Gordon Gecko once said: greed is good. And that’s why all of today’s cards deal with MONEY!

We added these three cards onto the list in the middle of the playtesting process. We were told we had nine more slots to work with and we came up with these as part of that set.

White Cloud: Part 2 (***SPOILERS***)

Welcome back to part two of White Cloud! Last time I broke down four awesome Heroes from the new Cloud of Witness set. This time I’m going to take a look at some of the new faith Enhancements and how they provide white with options beyond Magnificat and ‘He is Risen’.

White Cloud: Part 1 (***SPOILERS***)

White Brigade is often overlooked and undervalued. It is frequently the brigade that ‘oddball’ characters without major themes get placed. Examples include Zerubbabel and Woman of Wisdom. It is the home to 3 O.T. mini-themes, Daniel, Musicians, and Ruth Heroes. None of these are very good on their own. UNTIL NOW! It’s time for white to make a resurgence. I present to you: White Cloud!

Seek and Ye Shall Find

The Parable of the Lost Sheep –

No soldier in active service entangles himself in the affairs of everyday life, so that he may please the one who enlisted him as a soldier” II Timothy 2:4

That doesn’t look correct does it? That’s the verse on the promo version of Seeker of the Lost.

Nationals Booster Draft Primer: Part 2 – Rares

Do you plan to play in the booster draft at Nationals? Will you be drafting with the new Persecuted Church cards anytime in the near future? Are you just curious about the new cards and can’t wait to hear more?

Join us for this two part podcast where three of the Redemption play testers discuss their thoughts on drafting with the new cards!

Click one of the links below to listen to part 2 – rares

Put on Your Dancing Shoes!

Today we’re taking a look at Shoes of Peace. Shoes are very significant in the Bible – They’re mentioned no less than 30 times in the new testament – Usually in reference to baptism. Two O.T. stories in particular come to mind when talking about shoes – Both Moses and Joshua were instructed to remove their sandals, when standing on Holy Ground.

Put on your Armor! – Part 1

This week on Land of Redemption we’re focusing on the Armor of God.

Ephesians 6:14-17 lays out what the armor of god are – “Stand firm therefore, having girded your loins with truth, and having put on the breastplate of righteousness, and having shod your feet with the preparation of the gospel of peace; in addition to all, taking up the shield of faith with which you will be able to extinguish all the flaming arrows of the evil one. And take the helmet of salvation, and the sword of the Spirit, which is the word of God.”

Larry, Curly, Moe

Today I want to introduce you to both a playtesting principle, as well as a gameplay idea.

They’re called psychological profiles, and there are three important ones: Timmy, Johnny, and Spike. I can’t take credit for naming them, as this is a concept pulled from one of our peer games. This is actually super critical for evaluation of our card design. It gets to the core of why players choose to play Redemption – What are they seeking to get out of the game, what fulfils their sense of purpose while playing the game, why are they playing in the first place?

Combo Corner – The Devastator

A long long time ago at a kitchen table at 11pm, I was introduced to my first combo deck. It was a brutal 7-0 shellacking during which my opponent took a 40 minute turn while I sat there helpless to do anything.

How did he do that you ask? Infinite loops of side battles. Perhaps the most famous combo deck in Redemption History is ‘The Devastator’. A deck so brutal, so efficient, so not fun to play against, that it spawned, not one, but multiple rule changes that neutered its ability to function. Keep in mind that this combo deck was played during the 2003-2004 tournament season. Kings was the newest set, and contained all of the important cards for the combo. It’s worth noting that this is a time before Darius’ Decree, before Covenant with Death, before a whole host of counters to this concept were printed.

Combo Corner – The Winds of Change

Have you ever wondered why we have so many errata’s? Why we’ve changed rules year after year? Why I can discard a hand of 0 cards? Here in Combo Corner, I’m going to attempt to answer those questions to the best of my ability, using my knowledge of the history of the game to fuel those discussions.

Resurrecting Old Treasures – Robbing Peter to Pay Paul

That’s right, boys and girls, we’re back after a brief hiatus! This week’s Resurrecting Old Treasures looks at Paul. Obviously a large portion of the new set helps Paul out. Honestly, quite a few people were expecting a Paul reprint after we started revealing cards – Paul’s Disciples, Blinding Light, Annanias of Damascus are all obvious cards that help Paul.

Resurrecting Old Treasures – A Literal Treasure

This week in Resurrecting Old Treasures we’re looking at a literal Treasure: Hidden Treasures. The Early Church set has given this card more application. There are a number of cards that we printed that make this card very useful – chiefly Barnabas, Silas and Agabus – wait, sorry, we didn’t reprint him, maybe next year. It is very easy to splash these guys into a deck and take advantage of some pre-block goodies.